Raises a random stat of the user or an ally by 2.
Cures the user's party of all status conditions.
Raises an ally's Sp. Def by 1.
A target of the opposite gender gets infatuated.
Bounces turn 1. Hits turn 2. 30% paralyze.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
No additional effect. Hits adjacent foes.
Raises the user's evasiveness by 1.
User recovers 75% of the damage dealt.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Nullifies Detect, Protect, and Quick/Wide Guard.
More power the less HP the user has left.
User recovers 50% of the damage dealt.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, special damage to allies is halved.
This move does not check accuracy.
Attack depends on terrain (default Tri Attack).
Lowers the target's Attack by 1.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
Free user from hazards/bind/Leech Seed; +1 Spe.
High critical hit ratio. Hits adjacent foes.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) evasiveness by 2.
Heals the user by a weather-dependent amount.
Confuses adjacent Pokemon.
Badly poisons the target. Poison types can't miss.
The target's Ability becomes Insomnia.
20% chance to make the target flinch.