The user swaps positions with its ally.
Cures the user's party of all status conditions.
A target of the opposite gender gets infatuated.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
10% chance to lower the target's Speed by 1.
100% chance lower adjacent Pkmn Speed by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
Uses the last move used in the battle.
If hit by physical attack, returns double damage.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
No additional effect. Hits adjacent foes.
Raises the user's Defense by 1.
This move does not check accuracy. Hits foes.
Raises the user's evasiveness by 1.
User recovers 50% of the damage dealt.
User gains 1/2 HP inflicted. Sleeping target only.
100% chance to confuse the target.
Hits adjacent Pokemon. Double damage on Dig.
Power increases when used on consecutive turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
User cannot move next turn.
More power the heavier the target.
5 turns: no Ground immunities, 1.67x accuracy.
Lowers the foe(s) Attack by 1.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
Cures the user's party of all status conditions.
User faints. Next hurt Pokemon is fully healed.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Destroys the foe(s) Berry/Gem.
30% chance to lower the target's Defense by 1.
Until the end of the next turn, user's moves crit.
Fails unless each known move has been used.
Heals the user and its allies by 1/4 their max HP.
For 5 turns, special damage to allies is halved.
The last move the target used replaces this one.
Raises the user's evasiveness by 2.
100% chance to lower the target's accuracy by 1.
100% chance to raise the user's Attack by 1.
40, 80, 120 power, or heals target 1/4 max HP.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Does damage equal to the user's level.
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
Causes the target to fall asleep.
The user and the target trade Abilities.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Heals the user by 50% of its max HP.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Causes the target to become confused.
Lowers the foe(s) evasiveness by 2.
Lowers the foe(s) Defense by 1.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
20% chance to paralyze or burn or freeze target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
20% chance to confuse the target.
Next turn, 50% of the user's max HP is restored.
Raises the user's Attack and Sp. Atk by 1.
100% chance to paralyze the target.
20% chance to make the target flinch.