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Blissey

In-battle formes

HP:255
Attack:10
Defense:10
Sp. Atk:75
Sp. Def:135
Speed:55
Min (-ve nature, 0 IVs)103
Default146
Max Neutral209
Max Positive229
Max Neutral (+1)313
Max Positive (+1)343
Max Neutral (+2)418
Max Positive (+2)458
BDSP OU
Utility146
Calm Mind146

Evolutions

Strategies

Written by melancholy0

Overview

Blissey is standard on stall teams and something to consider on other bulky teams for its ability to wall almost every special attacker, even strong ones like Latias and Starmie. It doubles up as a status absorber and can work as a defensive win condition that beats most stallbreakers with its Calm Mind set or support its team with its utility set. However, Blissey's passivity can be exploited by physical attackers like Azumarill, Lucario, Mamoswine, and Breloom. Furthermore, even Blissey cannot deal with some of the most problematic special attackers, such as Life Orb Alakazam and stallbreaker Heatran.

Utility

Move 1
Move 2
Move 3
Move 4

With almost no relevant Ghost-types, Seismic Toss provides good neutral damage against all foes. Blissey makes a good Stealth Rock setter due to its longevity granting many opportunities to set them up. Thunder Wave cripples fast attackers such as Infernape and Latias. Heal Bell is an alternative for clerical support but makes Blissey much easier to switch into. Also, teams running Blissey often need Thunder Wave support, so if you run Heal Bell, you should have Thunder Wave elsewhere on your team. Blissey has no problems beating special attackers with uninvested Special Defense, so physical bulk is maximized for staying in against weaker physical attackers like specially defensive Scizor and better taking on Psyshock Alakazam. Coverage moves such as Ice Beam for Gliscor, Garchomp, and Breloom, Thunderbolt to chip Water-types, and Flamethrower for Scizor may also be run if you need to lure them.

Blissey fits well on stall and balance teams due to its ability to blanket check special attackers and its great support moveset. Its team must compensate for its physical weakness with solid physical walls such as Tangrowth, Slowbro, and Clefable. Also, a separate check to Alakazam in Scizor, and other priority users like Azumarill, or a faster Pokemon like Weavile or Choice Scarf Dual Chop Garchomp is needed. Gliscor and Starmie provide important entry hazard removal and also beat stallbreaker Heatran. Gliscor makes an especially good partner, as it checks Life Orb Alakazam, blocks Volt Switch, and can check Heatran or almost any physical attacker depending on its set. If you are not running Gliscor, be sure to have a Ground-type to block Volt Switch from Magnezone and the Rotom formes. Sticky Hold Gastrodon is a good option for invalidating Trick from Choice Scarf Rotom-W.

Calm Mind

Move 1
Move 2
Move 3
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4

Calm Mind Blissey shuts down most bulky special sweepers like Latias and Togekiss, which can break through other Blissey, and threatens to win late-game. Offensive coverage is necessary to beat the sweepers; Ice Beam and Seismic Toss are preferred, while Thunderbolt is used to hit bulky Water-types that can PP stall Seismic Toss. Seismic Toss is ultimately preferred for its greater use against unboosted foes. Blissey has no problems beating special attackers with uninvested Special Defense, so physical bulk is maximized for staying in against weaker physical attackers like specially defensive Scizor and better taking on Psyshock Alakazam.

Calm Mind Blissey only fits well on stall due to its reduced utility and unique ability to beat such a wide range of special attackers and stallbreakers. Blissey requires strong physical walls to check the variety of Pokemon that threaten it. Unaware Clefable is a good check to setup sweepers like Azumarill, Feraligatr, and Dragonite, and Gliscor, Slowbro, and Skarmory are effective against Lucario. Tangrowth checks Breloom, in particular, and offers a backup answer to Lucario. Tangrowth and defensive Shaymin help against Water-type wallbreakers Crawdaunt, Feraligatr, and Azumarill. Skarmory is a particularly effective partner, checking Weavile, Mamoswine, Lucario, and Feraligatr, while offering the entry hazard support missing from Calm Mind Blissey. For Choice Band wallbreakers like Infernape, Mamoswine, and Azumarill, Slowbro is an effective check, though it needs a partner that resists Fairy-type attacks like Skarmory to consistently check Azumarill. Gliscor again makes a good partner, offering Defog support and checking Lucario and Infernape, though most variants will get 2HKOed by Choice Band Flare Blitz. Another option would be Poliwrath, which is one of the few true counters to the stallbreaking menace Crawdaunt and a check to Feraligatr. Specially defensive Scizor fills the necessary role of Alakazam switch-in and appreciates not having to endure other special assaults. Other essential support includes an entry hazard remover like Gliscor or Starmie, a Ground-type to keep Volt Switch users from freely gaining momentum, and a Heatran switch-in like like Slowbro or Gliscor. Heatran should be scouted first, however.

Other Options

Counter can surprise weaker physical attackers like Gliscor and Defog Scizor, and Healing Wish can give a wallbreaker or sweeper on a balance team a second chance. Both take away too much utility for most teams, however.

Checks and Counters

Physical Attackers: Blissey's lacking physical bulk means any physical wallbreaker will easily defeat it. Examples include Crawdaunt, Lucario, Infernape, Breloom, and Mamoswine; only Lucario and Infernape fear Thunder Wave.

Stallbreakers: Most stallbreaking Pokemon have Blissey in mind and are prepared to remove it. Nasty Plot Togekiss, Calm Mind and Stored Power Latias rip apart stall and are only checked by Calm Mind Blissey. Stallbreaker Heatran traps Blissey with Magma Storm and Taunt. However, Heatran will struggle versus boosted Calm Mind Blissey. Note that Heatran can lure and remove common switch-ins like Gliscor or Gastrodon, so scouting its set is essential. Rotom formes threaten to cripple Blissey with Trick and then use Nasty Plot unopposed.

Life Orb Alakazam: Nasty Plot Alakazam can OHKO Blissey with +2 Psyshock and cleanly 2HKOes with Focus Blast, while Blissey can only threaten it back with Thunder Wave.

Credits

Moves

 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Uses the last move used in the battle.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
5
5 turns: no Ground immunities, 1.67x accuracy.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
PP
10
User faints. Next hurt Pokemon is fully healed.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
10
Heals the user and its allies by 1/4 their max HP.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
10
Raises the user's evasiveness by 2.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
90%
PP
15
40, 80, 120 power, or heals target 1/4 max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
Restores the item the user last used.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
10
Heals the user by 50% of its max HP.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
80%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
PP
20
User switches out.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
80
Accuracy
100%
PP
10
20% chance to paralyze or burn or freeze target.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
PP
10
Next turn, 50% of the user's max HP is restored.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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