The target makes its move right after the user.
A target of the opposite gender gets infatuated.
For 5 turns, damage to allies is halved. Hail only.
Power doubles if user is damaged by the target.
30% chance to make the target flinch.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Sp. Atk by 1.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's evasiveness by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to lower the target's Sp. Def by 1.
Always results in a critical hit.
User cannot move next turn.
More power the slower the user than the target.
For 5 turns, hail crashes down.
Raises the user's Defense by 1.
More power the heavier the user than the target.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
30% chance to make the target flinch.
If hit by special attack, returns double damage.
For 5 turns, protects user's party from stat drops.
10% chance to freeze the foe(s).
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Free user from hazards/bind/Leech Seed; +1 Spe.
Heals the user by 50% of its max HP.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Badly poisons the target. Poison types can't miss.
20% chance to confuse the target.
Protects allies from multi-target moves this turn.