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Aromatisse

In-battle formes

HP:101
Attack:72
Defense:72
Sp. Atk:99
Sp. Def:89
Speed:29
Min (-ve nature, 0 IVs)56
Default94
Max Neutral157
Max Positive172
Max Neutral (+1)235
Max Positive (+1)258
Max Neutral (+2)314
Max Positive (+2)344
PU
Défensif94

Evolutions

Strategies

Formats:
  • PU
Written by Twilight

Overview

Cocotine est l'un des types Fée les plus bulky du tier, capable de check des puissants types Combat comme Baggaïd. Cocotine se démarque de ses concurrents grâce au soutien de Vœu et de Glas de Soin qu'il peut apporter à ses coéquipiers, ainsi qu'à son immunité à Provoc et Encore. Malheureusement, le type mono-Fée de Cocotine, son Attaque Spéciale peu impressionnante et son manque de couverture font qu'il est enclin à donner un switch-in gratuit à des puissants wallbreakers comme Maganon et Galeking. Cocotine dépend de Vœu pour se maintenir en bonne santé, le forçant à utiliser Abri très souvent, ce qui peut être une énorme perte de momentum. Il fait aussi face à peu de concurrence directe, mais les équipes qui n'ont pas besoin de son soutien lié à Vœu peuvent souhaiter investir dans un check de type Combat avec plus d'utilité, comme Smogogo, et les équipes au rythme plus rapide peuvent opter pour d'autres types Fée comme Silvallié-Fée ou Farfaduvet.

Défensif

Move 1
  • Moonblast
    30% chance to lower the target's Sp. Atk by 1.
    TypeFairy
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 2
  • Wish
    Next turn, 50% of the user's max HP is restored.
    TypeNormal
Move 3
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4
Move 4
  • Heal Bell
    Cures the user's party of all status conditions.
    TypeNormal
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%

Glas de Soin fournit à Cocotine et ses coéquipiers un soutien de cleric. Toxik lui permet d'handicaper des Pokémon comme Gigalithe et Dracaufeu. Plénitude est une option comme dernière attaque afin de donner à Cocotine une présence plus offensive ; cependant, de nombreux Pokémon résistants au type Fée comme Scolocendre et Galeking peuvent submerger Cocotine avec leur puissance pure. Aroma-Voile est un talent utile qui empêche Cocotine d'être gêné par Provoc et Encore. Les Grosses Bottes sont une alternative aux Restes pour l'empêcher d'être affaibli par les entry hazards, bien que la récupération passive des Restes soit généralement préférée.

Cocotine s'adapte mieux à bulky offense et aux balanced qui valorisent le soutien de Vœu et un bon check de type Combat. Des Pokémon comme Gallame et Maganon peuvent mettre la pression sur les poseurs de Picots comme Grindur et Miasmax, qui autrement exploitent fortement la passivité de Cocotine. En retour, Cocotine peut soigner leurs altérations d'état et leur permettre de switch-in plus facilement avec le soutien de Vœu. Smogogo et Moyade peuvent aider à fournir un check supplémentaire aux types Combat et peuvent aussi check les wallbreakers offensifs comme Galeking et Qwilfish Danse Lames, respectivement. Gigalithe et Lanturn peuvent aider à check les puissants types Feu comme Maganon et Dracaufeu que Cocotine attire ; les deux apprécient aussi grandement le soutien de Vœu que Cocotine fournit.

Credits

Moves

 
Power
Accuracy
PP
15
The target makes its move right after the user.
 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
PP
20
Raises an ally's Sp. Def by 1.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
30
No additional effect.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
100
Accuracy
100%
PP
5
User faints. User on Misty Terrain: 1.5x power.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
Accuracy
PP
10
Next turn, 50% of the user's max HP is restored.
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