This move does not check accuracy.
Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
30% chance to make the target flinch.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
User's Fire type becomes typeless; must be Fire.
Lowers the target's Attack by 2.
Lowers the user's Defense and Sp. Def by 1.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
30% chance to paralyze the target.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Nearly always goes first.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
10% chance to burn the target. Thaws user.
Has 33% recoil. 10% chance to burn. Thaws user.
User cannot move next turn.
30% chance to make the target flinch.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
Raises the user's and ally's Attack by 1.
User cannot move next turn.
No additional effect. Hits adjacent foes.
Destroys the foe(s) Berry/Gem.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
Until the end of the next turn, user's moves crit.
Lowers the foe(s) Defense by 1.
The last move the target used replaces this one.
Heals the user by a weather-dependent amount.
100% chance to lower the target's accuracy by 1.
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the user's Sp. Atk by 2.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
Destroys screens, unless the target is immune.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
More power the less HP the user has left.
Forces the target to switch to a random ally.
50% chance to lower the target's Defense by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Lowers the target's Speed by 2.
30% chance to burn the target. Thaws target.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
10% chance to paralyze. 10% chance to flinch.
Badly poisons the target. Poison types can't miss.