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In other gens:

Altaria

In-battle formes

Base

HP:75
Attack:70
Defense:90
Sp. Atk:70
Sp. Def:105
Speed:80
Min (-ve nature, 0 IVs)148
Default196
Max Neutral259
Max Positive284
Max Neutral (+1)388
Max Positive (+1)426
Max Neutral (+2)518
Max Positive (+2)568
National Dex Monotype
Dragon Dance (Dragon)284
Bulky Dragon Dance (Dragon)256

Evolutions

Strategies

Formats:
Written by Rei

Dragon Dance (Dragon)

Move 1
Move 2
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 3
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 4
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying

Mega Altaria is a fearsome setup sweeper thanks to its good bulk and Roost enabling it to set up with Dragon Dance, and its ability Pixilate makes it dominate Dark and Dragon matchups. It also gives Dragon-type teams a much needed Dragon immunity for mirror matchups. After Dragon Dance, Mega Altaria can outpace and take care of Tapu Koko, Mega Lopunny, and non-Choice Scarf Greninja. Earthquake is used to hit Pokemon like Alolan Muk, Toxapex, and Heatran.

Teammates like Latias, Latios, and Hydreigon love Mega Altaria for threatening Dark and Fighting-types like Mega Sableye, Hydreigon, and Terrakion. Garchomp is a much needed partner to take care of Steel-types like Excadrill and Mega Scizor. It also takes care of Poison-types like Toxapex and provides Stealth Rock support. Pokemon such as Hydreigon and Kommo-o are vital to handle Steel-types that Mega Altaria cannot beat like Celesteela, Jirachi, and Skarmory. Dragonite can help with walls such as Blissey and Celesteela if running Choice Band or can use Dragon Dance to take care of Pokemon like Heatran and Mega Venusaur. Mega Altaria has trouble with Poison-types like Toxapex and Mega Venusaur, so it loves partners like Latios and Latias, which can also provide Defog support to get rid of troublesome entry hazards. Zygarde-10% and Duraludon greatly help against Fairy teams, taking care of Mega Diancie and Tapu Lele, which unboosted Mega Altaria struggles against.

Bulky Dragon Dance (Dragon)

Move 1
Move 2
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 3
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 4

Dragon Dance is able to turn Dark, Fighting, and Dragon matchups in Mega Altaria's favor while outpacing threats like Greninja and Keldeo after one Dragon Dance. Refresh is the preferred move in the last slot that allows Mega Altaria to freely set up on Pokemon that run status-inducing moves like Mega Sableye, Blissey, Porygon2, and Klefki. Heal Bell can be ran over Refresh to heal teammates' status as well. Natural Cure lets Altaria absorb status for teammates before Mega Evolving. 252 HP EVs allow Mega Altaria to set up on Porygon2 and Latias, while 16 Defense EVs allows Mega Altaria to be as bulky as possible. 240 EVs in Speed outpace Diggersby and Adamant Choice Band Dracovish.

All teammates love Mega Altaria for coming in on Dragon-type attacks, taking care of Mega Sableye and the defensive core of Blissey and Porygon2, and using Heal Bell. Mega Altaria loves Garchomp for taking care of Steel-types like Excadrill and Mega Scizor. Garchomp can also provide Stealth Rock support to make Mega Altaria able to sweep better. Pokemon like Hydreigon and Kommo-o to take care of Steel-types like Celesteela, Melmetal, and Jirachi. Mega Altaria has trouble with Poison-types like Mega Venusaur and Nidoking, so Latias and Kyurem are great partners. Mega Altaria has trouble with strong and fast Fairy-types like Mega Diancie and Tapu Koko, so Choice Scarf Duraludon and Dragalge can take care of them. Latios and Latias are great Defog users, while Latias can also use Healing Wish. Dragalge is good to provide Mega Altaria with Toxic Spikes, improving the Fairy matchup and making it easier for Mega Altaria to sweep.

Other Options

Dragon

Facade can be used on the Dragon Dance set over Return due to Mega Altaria frequently getting status ailments, but without status, it is weaker than Return and usually not worthwhile.

Checks and Counters

Dragon

Steel-types: Steel-types like Jirachi and Excadrill can outpace Mega Altaria and take care of it with Iron Head. Pokemon like Celesteela, Aegislash, and Ferrothorn can tank any attacks from Mega Altaria and take care of it with their attacks. Mega Scizor is also a problem because it can take care of boosted Mega Altaria with Bullet Punch.

Poison-types: Poison-types such as Mega Venusaur and Galarian Weezing can take a boosted attack from Mega Altaria and KO it with Sludge Bomb or hinder it with Will-O-Wisp.

Phazers and Haze: Phazers and Haze users like Skarmory and Toxapex can get rid of Mega Altaria's boosts.

Fairy-types: Mega Diancie, Mimikyu, and Tapu Lele can outpace a unboosted Mega Altaria and OHKO it with their STAB attacks.

Ditto: Ditto is able to copy Mega Altaria's boosts and reverse sweep.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
15
100% chance to lower the foe(s) Attack by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
10
Raises the user's Defense by 3.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
15
-1 evasion; ends user and target hazards/terrain.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
60
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
100
Accuracy
75%
PP
10
20% chance to make the target flinch.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
40
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
15
Lowers the target's Attack by 2.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
15
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
110
Accuracy
70%
PP
10
30% chance to confuse target. Can't miss in rain.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
10
Swaps Attack and Sp. Atk stat stages with target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
40
Accuracy
100%
PP
20
20% chance to make the foe(s) flinch.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
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