Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Altaria

In-battle formes

Base

HP:75
Attack:70
Defense:90
Sp. Atk:70
Sp. Def:105
Speed:80
Min (-ve nature, 0 IVs)148
Default196
Max Neutral259
Max Positive284
Max Neutral (+1)388
Max Positive (+1)426
Max Neutral (+2)518
Max Positive (+2)568
ZeroUsed
Physical Wall200

Evolutions

Strategies

Written by Tuthur

Physical Wall

Move 1
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 2
  • Defog
    -1 evasion; ends user and target hazards/terrain.
    TypeFlying
Move 3
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 4
  • Hurricane
    30% chance to confuse target. Can't miss in rain.
    TypeFlying
    CategorySpecial
    Power110 BP
    Accuracy70%
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%

Altaria is a premier wall in ZU thanks to its ability to reliably answer powerful physical and special attackers such as Thwackey, Ninetales, Tangela, and Sawk. Toxic allows Altaria to put foes on a timer, letting it comfortably use Defog against entry hazard setters such as Piloswine and Miltank. Hurricane is Altaria's strongest STAB move, letting it threaten foes such as Qwilfish, Gurdurr, and Thwackey. Earthquake is an alternative that targets Toxic-immune foes such as Skuntank and Klinklang, while allowing Altaria to take on Fire-types more easily. The given EV spread allows Altaria to outspeed Adamant Piloswine and Jolly Rhydon and avoid the 2HKO from Choice Specs Thievul while maximizing its physical bulk.

Altaria is an excellent pick for balance and stall teams looking for a Defogger and a check to Fire-types. Offensive Fire-types like Rapidash and Ninetales can take advantage of Altaria's checks such as Clefairy, Rhydon, and Froslass while benefitting from Altaria walling opposing Fire- and Water-types. These two are also checks to Ice-types, and additional checks such as Piloswine, Poliwrath, and Miltank make for great partners, handling Altaria's biggest weakness. Other walls such as Pyukumuku, Rhydon, and Miltank appreciate Altaria's ability to absorb status for them; in return, they can handle threats that Altaria struggles with such as Jynx and Flapple. Choice Scarf users such as Sawk and Rotom can revenge kill the threats that can muscle through Altaria.

Other Options

The combination of Fire Spin and Perish Song lets Altaria trap and take out walls such as Musharna and Pyukumuku; however, this set lacks the utility of Defog and only traps a limited number of Pokemon. Draco Meteor is Altaria's strongest move, but it is less consistent than Hurricane and Dual Wingbeat due to the Special Attack drop. Heal Bell can be used on stall teams lacking a cleric.

Checks and Counters

Ice-types and Ice-type Coverage: Altaria's 4x weakness to Ice makes it extremely vulnerable to any Ice-type attacks. Altaria is threatened by Ice-types such as Abomasnow, Froslass, and Jynx, but it also has to watch out for Ice coverage from Poliwrath.

Rock-types: Rock-types such as Kabutops and Rhydon threaten Altaria with Stone Edge and can safely set up Stealth Rock versus Altaria.

Dragon-types: Due to its weakness to Dragon, powerful Dragon-type wallbreakers like Flapple and Appletun can break through Altaria with their STAB moves, even if they can't switch into Altaria's Hurricane.

Fairy-types: Fairy-types such as Clefairy and Alcremie pressure Altaria with their super effective STAB move, and they aren't pressured by Toxic thanks to Magic Guard and Aromatherapy, respectively. They can even take advantage of Altaria to set up with Calm Mind.

Setup Sweepers: While Altaria's bulk is great, it gets easily overwhelmed by strong attackers that can set up such as Silvally-Dark, Rotom-S, and Shiftry.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
15
100% chance to lower the foe(s) Attack by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
10
Raises the user's Defense by 3.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
15
-1 evasion; ends user and target hazards/terrain.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
60
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
100
Accuracy
75%
PP
10
20% chance to make the target flinch.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
40
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
15
Lowers the target's Attack by 2.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
15
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
110
Accuracy
70%
PP
10
30% chance to confuse target. Can't miss in rain.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
10
Swaps Attack and Sp. Atk stat stages with target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
40
Accuracy
100%
PP
20
20% chance to make the foe(s) flinch.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
Loading...