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Alakazam

In-battle formes

Base

HP:55
Attack:50
Defense:45
Sp. Atk:135
Sp. Def:95
Speed:120
Min (-ve nature, 0 IVs)220
Default276
Max Neutral339
Max Positive372
Max Neutral (+1)508
Max Positive (+1)558
Max Neutral (+2)678
Max Positive (+2)744
Almost Any Ability
Psychic Surge Attacker372
No Guard372

Evolutions

Strategies

Formats:
Written by Ducky

Psychic Surge Attacker

Move 1
  • Expanding Force
    User on Psychic Terrain: 1.5x power, hits foes.
    TypePsychic
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Psyshock
    Damages target based on Defense, not Sp. Def.
    TypePsychic
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4

Psychic Surge Alakazam is a terrifying wallbreaker that overwhelms opposing teams with Expanding Force. Expanding Force defines the set, becoming an incredibly strong 120 BP move further boosted by Psychic Terrain that OHKOes many strong attackers such as Zapdos, Cinderace, Terrakion, and Garchomp; Psychic Surge also protects Alakazam from opposing priority users like Triage Tapu Bulu. Psyshock allows Alakazam to threaten Chansey and Blissey, which would otherwise wall it, while Focus Blast threatens Steel- and Dark-types like Ferrothorn and Zarude that could otherwise check it. Trick is used on Choice Specs sets to cripple switch-ins such as Assault Vest Jirachi, while Nasty Plot is used on Twisted Spoon sets to boost Alakazam's damage even further. Choice Specs is the preferred item, providing immediate power and not needing to find setup opportunities, while Twisted Spoon pairs well with Nasty Plot at the cost of not boosting Alakazam's coverage moves.

Alakazam fits best on bulky offense and balance teams that appreciate its high Speed and damage output to help deal with powerful wallbreakers such as Galarian Zapdos and Cinderace. Due to Alakazam's poor bulk, slow pivots such as Blissey and Corviknight are welcome partners. Entry hazard setters such as Swampert and Ferrothorn also make good teammates, as they wear down Alakazam's checks Faster Pokemon such as Tapu Koko and Barraskewda force Alakazam out, so Pokemon such as Ferrothorn that can switch into these threats are necessary to pair with Alakazam. Specially defensive Steel-types such as RegenVest Jirachi are able to freely switch into Alakazam, so offensive partners who can force them out, such as Zarude and Cinderace, are good teammates. Opposing Dark-types like Mandibuzz and Zarude severely limit Alakazam's effectiveness, making teammates like Kommo-o that can switch into them great partners.

No Guard

Move 1
  • Zap Cannon
    100% chance to paralyze the target.
    TypeElectric
    CategorySpecial
    Power120 BP
    Accuracy50%
Move 2
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 3
  • Psychic
    10% chance to lower the target's Sp. Def by 1.
    TypePsychic
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4

Other Options

Shadow Ball is an option to hit RegenVest Jirachi harder, but dropping Focus Blast leaves Alakazam walled by other Steel-types. Dazzling Gleam is an alternative to Focus Blast that threatens Mandibuzz while still hitting Zarude, but faces the same problems Shadow Ball does. A No Guard set with Zap Cannon and Focus Blast can be run to spread paralysis and enable offensive partners, but lacks damage before it sets up. A Choice Scarf can also be due to Alakazam's high damage output, but it is outclassed by Azelf which has U-turn.

Checks and Counters

RegenVest Jirachi: RegenVest Jirachi can freely switch into Alakazam's attacks and force it out with U-turn, but it must be cautious of Trick, which significantly decreases its effectiveness.

Faster Offensive Pokemon: Most faster offensive Pokemon such as Talonflame and Tapu Koko can force Alakazam out, but they can not switch in safely.

Dark-types: Dark-type Pokemon such as Zarude and Hydreigon are immune to Alakazam's STAB moves and can take advantage of its Choice lock,; however, these Pokemon fear Focus Blast and must be careful switching in.

Credits

Moves

 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
80
Accuracy
100%
PP
10
User on Psychic Terrain: 1.5x power, hits foes.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
5
5 turns: no Ground immunities, 1.67x accuracy.
 
Power
Accuracy
PP
10
Averages Defense and Sp. Def stats with target.
 
Power
Accuracy
PP
10
Swaps Defense and Sp. Def changes with target.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
80%
PP
15
Lowers the target's accuracy by 1.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
PP
10
For 5 turns, all held items have no effect.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
Accuracy
PP
10
Swaps Attack and Sp. Atk stat stages with target.
 
Power
Accuracy
PP
10
Switches user's Attack and Defense stats.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Psychic power, priority-safe.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
100%
PP
10
Transfers the user's status ailment to the target.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
10
Restores the item the user last used.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
10
Swaps Speed stat with target.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
80
Accuracy
80%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
PP
20
User switches out.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
80
Accuracy
100%
PP
10
20% chance to paralyze or burn or freeze target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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