Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
30% chance to make the target flinch.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
100% burns a target that had a stat rise this turn.
Lowers the target's Sp. Atk by 1.
20% chance to lower the target's Defense by 1.
Ignores the target's stat stage changes.
20% chance to make the target flinch.
No additional effect. Hits adjacent foes.
User recovers 75% of the damage dealt.
User recovers 50% of the damage dealt.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Lowers the target's Sp. Def by 2.
This move does not check accuracy.
10% chance to burn the target.
Raises the target's Sp. Atk by 1 and confuses it.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
Lowers the user's Speed by 1.
User cannot move next turn.
10% chance to freeze the target.
2x power if the user had a stat lowered this turn.
User recovers 50% of the damage dealt.
For 5 turns, special damage to allies is halved.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
Raises the user's Sp. Atk by 2.
10% chance to lower the target's Attack by 1.
Swaps Attack and Sp. Atk stat stages with target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Power doubles if user is damaged by the target.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
100% chance to lower the target's Sp. Atk by 1.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
User switches its held item with the target's.
Lasts 3 turns. Active Pokemon cannot fall asleep.
For 5 turns, all Defense and Sp. Def stats switch.