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Flip Turn

TypeWater
CategoryPhysical
Power60 BP
Accuracy100%
Priority0
PP20

If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. Max Move power: 110

Targets: Any adjacent.

Move flags:
  • Makes contact.
  • Can be selected by Metronome.
  • Can be copied by Mirror Move.
  • Blocked by protection moves.

(Inadequate description? Let us know in this thread.)

Pokemon

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