Final Gambit
Type | Fighting |
---|---|
Category | Special |
Power | — |
Accuracy | 100% |
Priority | 0 |
PP | 5 |
Deals damage to the target equal to the user's current HP. If this move is successful, the user faints. Max Move power: 100
Targets: Any adjacent.
Move flags:
- Can be selected by Metronome.
- Cannot become a multi-hit move with the Parental Bond Ability.
- Blocked by protection moves.
(Inadequate description? Let us know in this thread.)
Pokemon
HP
80Atk
70Def
40SpA
100SpD
60Spe
145HP
70Atk
92Def
65SpA
80SpD
55Spe
98HP
10Atk
55Def
25SpA
35SpD
45Spe
95HP
10Atk
55Def
30SpA
35SpD
45Spe
90HP
35Atk
100Def
50SpA
50SpD
70Spe
120HP
35Atk
100Def
60SpA
50SpD
70Spe
110HP
52Atk
90Def
55SpA
58SpD
62Spe
60HP
52Atk
95Def
55SpA
58SpD
62Spe
55HP
70Atk
110Def
70SpA
115SpD
70Spe
90HP
70Atk
145Def
88SpA
140SpD
70Spe
112HP
31Atk
45Def
90SpA
30SpD
30Spe
40HP
61Atk
90Def
45SpA
50SpD
50Spe
160HP
40Atk
70Def
40SpA
35SpD
40Spe
60HP
1Atk
90Def
45SpA
30SpD
30Spe
40HP
50Atk
40Def
85SpA
40SpD
65Spe
25HP
20Atk
10Def
230SpA
10SpD
230Spe
5HP
62Atk
135Def
95SpA
68SpD
82Spe
65HP
100Atk
100Def
100SpA
100SpD
100Spe
100HP
60Atk
90Def
89SpA
87SpD
40Spe
54HP
110Atk
120Def
99SpA
117SpD
60Spe
94HP
85Atk
85Def
115SpA
115SpD
100Spe
100HP
50Atk
60Def
49SpA
67SpD
30Spe
44