This move does not check accuracy.
Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
Bounces turn 1. Hits turn 2. 30% paralyze.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Sp. Atk by 1.
Uses the last move used in the battle.
If hit by physical attack, returns double damage.
If the user has no item, it steals the target's.
20% chance to make the target flinch.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
For 5 turns, the target's item has no effect.
10% chance to make the target flinch.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
This move does not check accuracy.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
Max 102 power at minimum Happiness.
Hits 2-5 times in one turn.
User cannot move next turn.
More power the heavier the target.
Varies in type based on the user's IVs.
Raises the user's Attack and accuracy by 1.
User cannot move next turn.
No additional effect. Hits adjacent foes.
No foe can use any move known by the user.
Destroys the foe(s) Berry/Gem.
1.5x damage if foe holds an item. Removes item.
Until the end of the next turn, user's moves crit.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
Lowers target's Attack, Sp. Atk by 2. User faints.
Raises the user's Sp. Atk by 2.
40% chance to lower the target's accuracy by 1.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
60 power +20 for each of the target's stat boosts.
If a foe is switching out, hits it at 2x power.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
50% chance to lower the target's Defense by 1.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
100% chance to lower the foe(s) Sp. Atk by 1.
User steals certain support moves to use itself.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.