User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
All healthy allies aid in damaging the target.
Power doubles if the target's HP is 50% or less.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
Power doubles if user is burn/poison/paralyzed.
This move does not check accuracy.
Max 102 power at minimum Happiness.
Lowers the foe(s) Attack by 1.
For 5 turns, hail crashes down.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
10% chance to freeze the target.
30% chance to lower the target's Defense by 1.
For 5 turns, protects user's party from stat drops.
30% chance to lower the foe(s) accuracy by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Changes the target's type to Water.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Lowers the target's Attack and Sp. Atk by 1.
Badly poisons the target. Poison types can't miss.
User switches out after damaging the target.
20% chance to make the target flinch.
20% chance to confuse the target.
For 5 turns, Fire-type attacks have 1/3 power.
Traps and damages the target for 4-5 turns.