Raises the user's Sp. Def by 2.
User recovers 1/16 max HP per turn.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Power doubles if the target's HP is 50% or less.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Resets all of the target's stat stages to 0.
Lowers the target's Sp. Atk by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Hits adjacent Pokemon. Double damage on Dig.
Power increases when used on consecutive turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
OHKOs the target. Fails if user is a lower level.
Max 102 power at minimum Happiness.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
More power the heavier the user than the target.
Varies in type based on the user's IVs.
User cannot move next turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to make the target flinch.
20% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
For 5 turns, protects user's party from stat drops.
Power and type depends on the user's Berry.
Lowers the target's Attack and Sp. Atk by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
Effect varies with terrain. (30% paralysis chance)
Hits adjacent Pokemon. The user faints.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Changes the target's type to Water.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the target's Attack and Defense by 1.
Badly poisons the target. Poison types can't miss.
20% chance to make the target flinch.
20% chance to confuse the target.
Less power as user's HP decreases. Hits foe(s).
Traps and damages the target for 4-5 turns.
20% chance to make the target flinch.