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Unfezant

In-battle formes

HP:80
Attack:115
Defense:80
Sp. Atk:65
Sp. Def:55
Speed:93
Min (-ve nature, 0 IVs)171
Default222
Max Neutral285
Max Positive313
Max Neutral (+1)427
Max Positive (+1)469
Max Neutral (+2)570
Max Positive (+2)626
PU
Tailwind Support285

Evolutions

Strategies

  • en
Formats:
  • PU
Written by TTK

Overview

Unfezant may seem good on paper, boasting a solid Attack stat, decent Speed, and Super Luck, but that's where the positives end. Unfezant's lack of a good movepool makes it outclassed terribly by other Flying- and Normal-types like Dodrio and Kangaskhan, since they actually get access to strong STAB moves whereas Unfezant is stuck with worse options, especially 60-Base Power Flying moves like Pluck and Aerial Ace. Unfezant's Speed tier is good, but it is still outsped by common Choice Scarf users and offensive Pokemon such as Primeape and Lycanroc, which can easily dispose of it. Finally, Unfezant is often forced to run a support set that relies on the 60% Hypnosis due to its limited movepool. It's very unreliable in the metagame because of this and has no reason to be used over good offensive Flying-types such as Dodrio and Oricorio-G that possess a better matchup against bulky Rock- and Steel-type Pokemon like Regirock and Aggron.

Tailwind Support

Move 1
Move 2
Move 3
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 4
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%

This set attempts to use Tailwind to outspeed opposing Pokemon and remove them from the battle, using Unfezant's niche of getting critical hits with Super Luck. Using Hypnosis and Tailwind allows Unfezant's teammates to get in safely and proceed to sweep. However, there isn't much going for this set because it relies too much on being able to land Hypnosis and gives setup opportunities to the plethora of good sweepers in the tier, like Lycanroc. As a support Pokemon, there is no reason to use Unfezant over Alolan Persian, which has access to Parting Shot, has a greater Speed tier, and gives a lot of defensive utility. Having a Stealth Rock weakness also hinders Unfezant's role as a support Pokemon, so without entry hazard removal, Unfezant has a very hard time pivoting with U-turn and setting up Tailwind multiple times over the game. This Pokemon takes up a teamslot that could be used by Dodrio, which is faster and has access to Swords Dance to break past its checks.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
75
Accuracy
95%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
15
User passes its held item to the target.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
15
-1 evasion; clears user and target side's hazards.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
15
Lowers the target's Attack by 2.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
40
Accuracy
100%
PP
35
Power doubles during Bounce, Fly, and Sky Drop.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, shields user's party from critical hits.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
80
Accuracy
100%
PP
10
Charges, then hits foe(s) turn 2. High crit ratio.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
PP
10
Next turn, 50% of the user's max HP is restored.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
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