A target of the opposite gender gets infatuated.
Lowers the target's Attack by 1.
User switches, passing stat changes and more.
Waits 2 turns; deals double the damage taken.
30% chance to make the target flinch.
30% chance to paralyze the target.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
No additional effect. Hits adjacent foes.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
This move does not check accuracy. Hits foes.
Raises the user's evasiveness by 1.
User recovers 75% of the damage dealt.
Power increases when used on consecutive turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
More power the less HP the user has left.
Lowers the target's accuracy by 1.
Raises the user's critical hit ratio by 2.
Max 102 power at minimum Happiness.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
30% chance to make the target flinch.
Cures the user's party of all status conditions.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
User cannot move next turn.
No additional effect. Hits adjacent foes.
30% chance to lower the target's Defense by 1.
Until the end of the next turn, user's moves crit.
Fails unless each known move has been used.
For 5 turns, special damage to allies is halved.
Bounces back certain non-damaging moves.
The last move the target used replaces this one.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the target's Sp. Atk by 1.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
Raises the user's Attack by 1 if hit during use.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User cures its burn, poison, or paralysis.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Max 102 power at maximum Happiness.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Lowers the target's accuracy by 1.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
Causes the target to fall asleep.
The user and the target trade Abilities.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Hits adjacent Pokemon sharing the user's type.
Lowers the foe(s) Defense by 1.
For 3 turns, target floats but moves can't miss it.
Lowers the target's Attack and Defense by 1.
Badly poisons the target. Poison types can't miss.
More power the fewer PP this move has left.
Next turn, 50% of the user's max HP is restored.
Raises the user's Attack and Sp. Atk by 1.
Puts the target to sleep after 1 turn.