Raises the user's Defense by 2.
User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
Power doubles if the target's HP is 50% or less.
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
10% chance to confuse the target.
No additional effect. Hits adjacent foes.
Raises the user's evasiveness by 1.
Power increases when used on consecutive turns.
Power doubles if user is burn/poison/paralyzed.
Max 102 power at minimum Happiness.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
For 5 turns, hail crashes down.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
User cannot move next turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Traps and damages the target for 4-5 turns.
User recovers 50% of the damage dealt.
20% chance to lower the target's Defense by 1.
Bounces back certain non-damaging moves.
For 5 turns, all held items have no effect.
30% chance to lower the foe(s) accuracy by 1.
Hits 2-5 times in one turn.
If using a Fire move, target loses 1/4 max HP.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Transfers the user's status ailment to the target.
For 5 turns, heavy rain powers Water moves.
Frees user from hazards, binding, Leech Seed.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
30% chance to burn the target. Thaws target.
10% chance to confuse the target.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Protects from moves. Contact: loses 1/8 max HP.
Target's foes' moves are redirected to it this turn.
Hurts foes on switch-in. Factors Rock weakness.
Lowers Speed of grounded foes by 1 on switch-in.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Power doubles if the target is poisoned.
20% chance to make the target flinch.
Use with Grass or Fire Pledge for added effect.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
For 5 turns, all Defense and Sp. Def stats switch.
Raises the user's Attack and Sp. Atk by 1.