A target of the opposite gender gets infatuated.
Lowers the target's Attack by 1.
30% chance to make the target flinch.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
+1 SpD, user's Electric move next turn 2x power.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Sp. Atk by 1.
20% chance to lower the target's Defense by 1.
30% chance to paralyze adjacent Pokemon.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
Lowers the target's Sp. Atk by 2.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
10% chance to burn. 10% chance to flinch.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
Power doubles with each hit, up to 160.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
Raises the user's Attack by 1.
10% chance to freeze. 10% chance to flinch.
30% chance to lower the target's Defense by 1.
Lowers the foe(s) Defense by 1.
For 5 turns, special damage to allies is halved.
For 5 turns, the user has immunity to Ground.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Effect varies with terrain. (30% paralysis chance)
This move does not check accuracy.
10% chance to confuse the target.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
30% chance to paralyze the target.
User takes 1/4 its max HP to put in a substitute.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze. 10% chance to flinch.
Badly poisons the target. Poison types can't miss.
User switches out after damaging the target.