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Sandslash-Alola

In-battle formes

HP:75
Attack:100
Defense:120
Sp. Atk:25
Sp. Def:65
Speed:65
Min (-ve nature, 0 IVs)121
Default166
Max Neutral229
Max Positive251
Max Neutral (+1)343
Max Positive (+1)376
Max Neutral (+2)458
Max Positive (+2)502
LGPE OU
Priority Sweeper166

Evolutions

Formes

Strategies

Formats:
Written by Theorymon

Overview

Alolan Sandslash stands out as one of the only priority sweepers in the format thanks to its access to Swords Dance and Ice Shard. Ice is a great offensive typing that allows it to hit prominent Pokemon such as Zapdos, Mega Venusaur, and Dragonite hard, while decent physical bulk and a wide array of resistances give it good chances to set up and allow it to function as one of the few Steel-type tanks in the game. However, Alolan Sandslash's Speed stat and special bulk force it to rely a lot on Ice Shard to sweep, forcing it to be mostly played late-game. Furthermore, Ice / Steel gives it a double weakness to Fire and Fighting and a weakness to Ground, making Alolan Sandslash very weak to common coverage moves.

Priority Sweeper

Move 1
Move 2
  • Ice Shard
    Usually goes first.
    TypeIce
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 3
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 4
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%

Set Information

Swords Dance gives Alolan Sandslash a much-needed boost in Attack to sweep. Ice Shard lets Alolan Sandslash sweep through weakened teams after a boost and makes it an excellent revenge killer against Dragonite. Earthquake offers some vital coverage, 2HKOing Melmetal after a boost and dealing massive damage to Alolan Muk even without a boost. Ice Punch is Alolan Sandslash's most powerful viable attack, which is useful for hitting Gyarados on the switch as well as OHKOing Sandslash and having a 68% chance to OHKO non-Impish Rhydon after Stealth Rock when boosted.

Usage Tips

Since Alolan Sandslash is so reliant on Ice Shard to sweep, it's usually best to save sending out Alolan Sandslash until late-game, when sweeping with it becomes a feasible win condition. There are a few times where Alolan Sandslash can revenge kill certain Pokemon with Ice Shard, particularly Pokemon weak to it such as Dragonite. Switching into Alolan Sandslash early is acceptable in these cases, though setting up Swords Dance is risky. While Alolan Sandslash has an excellent range of resistances, keeping it as healthy as possible increases the chances of sweeping by allowing it to take one big hit without resorting to priority, such as Melmetal's Earthquake.

Team Options

Stealth Rock setters are extremely important, since chip damage is key to setting up a sweep for Alolan Sandslash. Mew is an excellent example thanks to its Fighting-type resistance and ability to deal with Poliwrath. Other options like Aerodactyl, Rhydon, and Alolan Dugtrio still work, though you should note that the latter two share a lot of checks with Alolan Sandslash. Starmie and Mega Gyarados are particularly good options for covering Alolan Sandslash's Fire-type weakness (and Fighting-type weakness in Starmie's case). You'll want some checks to some of Alolan Sandslash's biggest threats if you want to sweep. Poliwrath is one of the most notable ones due to its Ice-type resistance and good defensive typing, but Water-types in general such as Starmie and Mega Gyarados can be problematic, and general defensive coverage against Fighting-, Fire-, and Ground-type attacks is recommended. This makes Zapdos an excellent teammate for its resistance to Fighting- and Ground-type attacks and ability to hit Water-types hard. Psychic-types such as Mew and Starmie often scare Poliwrath out, though they must watch out for Toxic, while a Poliwrath of your own will do fairly well against Mega Gyarados and Fire-types. While it shares a Fire-type weakness, Mega Venusaur does particularly well against Poliwrath and Mega Gyarados.

Other Options

Alolan Sandslash happens to learn the valuable Stealth Rock, but it would need to lose either coverage or the ability to sweep if forced in. Facade can be used to 2HKO Mew after a burn and a Swords Dance boost. Toxic is useful for crippling Mew on the switch.

Checks and Counters

Poliwrath: Poliwrath is one of Alolan Sandslash's worst matchups possible, as it resists its STAB attacks and easily OHKOes it with Superpower.

Water-types: A resistance to Alolan Sandslash's Ice-type STAB moves makes Water-types hard to pick off, even if Earthquake can deal decent damage. Starmie and Mega Gyarados are the most prominent examples.

Fire-types: Although less common, Fire-types can easily switch-in and OHKO Alolan Sandslash as long as they avoid Earthquake. Prominent examples include Mega Charizard X and Arcanine.

Coverage Moves: Alolan Sandslash's two prominent 4x weaknesses to Fighting- and Fire-type attacks make it fairly easy to OHKO for users of these attacks, with the most prominent examples being Mew and Melmetal.

Special Attackers: Alolan Sandslash's Special Defense is poor, so as long as opposing special attackers aren't weakened, they'll usually 2HKO or OHKO Alolan Sandslash with their STAB attacks.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
20
For 5 turns, damage to allies is halved. Hail only.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
70
Accuracy
100%
PP
20
Ignores the target's stat stage changes.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
75
Accuracy
95%
PP
10
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
80
Accuracy
95%
PP
10
High critical hit ratio.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
60
Accuracy
90%
PP
10
Always results in a critical hit.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
85
Accuracy
90%
PP
10
30% chance to make the target flinch.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
80
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
10
If hit by an attack, returns 1.5x damage.
 
Power
50
Accuracy
95%
PP
35
10% chance to raise the user's Attack by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
25
10% chance to freeze the foe(s).
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
20
Accuracy
100%
PP
40
Frees user from hazards, binding, Leech Seed.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
10
Does damage equal to 1/2 target's current HP.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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