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Regirock

In-battle formes

HP:80
Attack:100
Defense:200
Sp. Atk:50
Sp. Def:100
Speed:50
Min (-ve nature, 0 IVs)94
Default136
Max Neutral199
Max Positive218
Max Neutral (+1)298
Max Positive (+1)327
Max Neutral (+2)398
Max Positive (+2)436
PU
Stealth Rock136
Sunny Day136

Strategies

  • en
Formats:
Written by love chants and 2xTheTap

Overview

Regirock's immense physical bulk and useful resistances to Normal-, Flying-, and Poison-type attacks from common Pokemon such as Kangaskhan, Oricorio-E, and Skuntank allow it many opportunities to cripple foes with Toxic or support its teammates by setting up Stealth Rock. Furthermore, given its access to Sunny Day and a useful ability in Sturdy that allows it to set up the move consistently, Regirock is adept in providing support to weather-based sweepers that are dependent on Chlorophyll being activated, making it an essential component of Sunny Day-based teams. Regirock is not without fault, however: its low Speed stat and weakness to ubiquitous Water-, Ground-, Grass-, and Fighting-type coverage moves leave it easily checked by offensive Pokemon like Jellicent, Golurk, Victreebel, and Gurdurr. Additionally, its inherently passive nature as a defensive Stealth Rock setter means that it can be overly reliant on Toxic to deal significant damage to Pokemon that have a type advantage over Regirock like Gastrodon. Regirock's lack of reliable recovery and vulnerability to entry hazards are detrimental to its longevity, which can in turn disallow Regirock to switch into the Pokemon that it is meant to check.

Stealth Rock

Move 1
Move 2
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 3
  • Drain Punch
    User recovers 50% of the damage dealt.
    TypeFighting
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 4
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4

Moves

Stone Edge is a more powerful alternative to Rock Slide, but its accuracy and PP make it somewhat unreliable and it can be PP stalled by Pokemon such as Articuno. Drain Punch lets Regirock threaten Ice-types like Alolan Sandslash and Aurorus and Normal-types like Kangaskhan, and it gains notable recovery from the aforementioned targets as well as Primeape with lowered Defense. Earthquake is an alternative that deals more damage to targets like Aggron and Skuntank and can be used to threaten Qwilfish upon switch-in, but it notably worsens Regirock's hail matchup. Toxic is used to cripple Regirock's regular switch-ins and places a timer on setup sweepers that might attempt to take advantage of Regirock's passive nature. Toxic is also Regirock's most reliable means of dealing significant damage to bulky Ground-types like Mudsdale and other physically defensive Pokemon with recovery like Jellicent and Tangela. Protect can be used over Toxic to scout for Choice-locked Pokemon like Primeape and Stoutland and stall for extra Leftovers recovery.

Set Details

Clear Body is Regirock's ability of choice, as it blocks Parting Shot from Silvally formes and Alolan Persian. A Chople Berry can be used to reduce the damage of super effective Fighting-type moves, such as Primeape’s Close Combat. Maximum HP investment and 180 EVs in Defense along with an Impish nature prevent Regirock from being 2HKOed by Adamant Aggron's Choice Band-boosted Head Smash and Primeape’s unboosted Close Combat from full. Additionally, Regirock has a high chance to survive Zangoose's Close Combat, even after tanking its high-powered Facade. Its remaining EVs are allocated toward its Special Defense, which helps Regirock check Pokemon such as Oricorio-E.

Usage Tips

Use Regirock's massive Defense stat and Rock typing to pivot into resisted attacks from Pokemon like Kangaskhan and physically offensive Skuntank in order to set up Stealth Rock. If Stealth Rock is already on the field, Regirock can use this opportunity to attack or to weaken its switch-ins with Toxic. Even with Special Defense investment, Regirock can still be overrun by powerful wallbreakers such as Choice Specs Drampa so it is best to either use Protect to ease prediction against these Pokemon or switch out altogether. It is generally good practice with Regirock to switch out against incoming status moves, as effects like Toxic will severely reduce its longevity and consequently disallow Regirock to switch into the Pokemon that it was meant to check. Protect should be used when Regirock either has an opportunity to stall out foes afflicted with Toxic or is at risk of being KOed. However, be careful of using Protect too often, given its frequent use can supply Regirock's foes with free turns to set up and sweep or to lay entry hazards that would be detrimental to Regirock's longevity.

Team Options

In general, Regirock fits on balanced and bulky offensive teams and is effective in aiding sweepers and wallbreakers that function optimally with Stealth Rock support. For example, offensive partners that are able to pivot into and threaten Grass-types for Regirock by virtue of their typing or ability such as Drampa and Oricorio-G perform at their peak when Stealth Rock is up. Additionally, Drampa is able to use Regirock's weakness to Grass-type moves to gain momentum and fire off powerful attacks. Other Pokemon that resist Grass-type moves for Regirock, like Lurantis and Skuntank, remove entry hazards for it via Defog, which is crucial in preserving Regirock's longevity given its lack of reliable recovery. Skuntank in particular is effective in this capacity, as it absorbs Toxic Spikes for Regirock upon switching in. Checks to Ground-types share excellent synergy with Regirock; for example, Eelektross absorbs Ground-type moves via Levitate and checks Mudsdale and Simisear on Regirock's behalf. Given Regirock counters physically offensive Skuntank, Psychic-, Ghost-, and Grass-types that appreciate Skuntank's absence are ideal teammates.

Sunny Day

Move 1
  • Sunny Day
    For 5 turns, intense sunlight powers Fire moves.
    TypeFire
Move 2
Move 3
  • Explosion
    Hits adjacent Pokemon. The user faints.
    TypeNormal
    CategoryPhysical
    Power250 BP
    Accuracy100%
Move 4
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%

Moves

Regirock's main use is to set up Sunny Day. Explosion inflicts heavy damage on anything without a resistance to it while KOing Regirock in the process. Explosion's purpose is twofold: not only does Regirock KOing itself prevent Stealth Rock from being removed by slower users of Defog and Rapid Spin, but this also allows partners that take advantage of sun to enter battle safely. Regirock's Attack-invested STAB Stone Edge is effective for dealing with the Fire-, Bug-, Ice-, and Flying-types such as Simisear, Scyther, Jynx, and Oricorio-E that pose a threat to the Grass-types found on Sunny Day teams and can be utilized in matchups where it is better to preserve Regirock than to use Explosion.

Set Details

Sturdy guarantees that Regirock will be able to set up either Stealth Rock or Sunny Day. Heat Rock increases the number of turns that Sunny Day is active, thereby increasing the time sun sweepers are functioning at peak performance.

Usage Tips

Given that Sturdy is key to successfully setting up with Stealth Rock and Sunny Day, Regirock should be brought out early-game before the opponent can deactivate the ability via entry hazards. Switch Regirock out of Pokemon like Sableye and Jellicent that can either burn it with Will-O-Wisp or prevent it from supporting its teammates via Taunt. The momentum Regirock's Explosion provides is conducive to bringing in frail Chlorophyll sweepers like Victreebel and Shiftry for free, and it is generally a more effective method than hard switching into resisted attacks for starting a sweep. Regirock should use Explosion on the turn immediately following Sunny Day in order to maximize the number of turns its teammates can operate with sun in play, unless Regirock should be kept alive to combat Normal- or Flying-types like Kangaskhan and Oricorio-E. Kangaskhan in particular is important for sun teams to beat, as it wastes turns of Sunny Day via Fake Out. It can be advantageous to prioritize Sunny Day's use over Stealth Rock or vice versa; it is best to determine first whether the opposing team is weaker to sun sweepers or Stealth Rock and act accordingly. Sunny Day also has some defensive utility in matchups against offensive Water-types, as it reduces the damage of Water-type moves for Regirock and its Fire-type teammates.

Team Options

Sunny Day Regirock is intended to complement Chlorophyll-reliant sweepers and Fire-types that can use Sunny Day to maximum effect; therefore, this variant of Regirock only fits on dedicated sun-based teams. Fire-types like Simisear are most threatening when played in sun, as Sunny Day boosts the power of their STAB moves significantly. Additionally, Sunny Day effectively negates Simisear's weakness to Water-type attacks and enables the use of a single-turn Solar Beam against bulky Rock-types that would otherwise counter them, such as Carbink. In return, Simisear checks Grass- and Steel-types for Regirock, such as Tangela and Metang. Powerful Grass-type sweepers like Shiftry, Exeggutor, Victreebel, Sawsbuck, and Leafeon all capitalize on Regirock's Sunny Day by doubling their Speed via Chlorophyll, and they become much more difficult to revenge kill as a result. Additionally, Regirock further bolsters their effectiveness by laying Stealth Rock, which limits the number of times that opposing Fire-, Bug-, and Flying-types can pivot into these sweepers' Grass-type attacks. Given that Regirock uses Explosion after setting Sunny Day early-game, mid- and late-game setters of Sunny Day are required to provide sun-based teams with continued support. Prankster Volbeat and Liepard fulfill this role by setting up Sunny Day with priority. Volbeat in particular shares excellent synergy with Regirock due to its ability to pivot into Grass-, Ground-, and Fighting-type moves from Pokemon such as Bellossom, Alolan Dugtrio, and Hitmonchan. Lastly, Sunny Day setters with access to self-KOing moves like Memento and Healing Wish are useful partners to Regirock. For example, Alolan Dugtrio equipped with Sunny Day and Memento eases the setup of sun-based sweepers like Victreebel and Turtonator. Furthermore, it can use its STAB moves to threaten Pokemon that are problematic to sun-based teams such as Snow Warning Aurorus and Abomasnow.

Other Options

Regirock can run Thunder Wave over Toxic to potentially generate free turns of Leftovers recovery and decrease the Speed of faster attackers like Victreebel, but doing so would leave Regirock without a means to damage its defensive answers like Mudsdale. A more offensive Stealth Rock set consisting of Rockium Z, Stone Edge, Drain Punch, and Ice Punch can pressure common switch-ins like defensive Jellicent while still functioning as a reliable answer to Pokemon like Oricorio-E and Cryogonal, but it still struggles against common threats like Mudsdale and the lack of Leftovers recovery makes it otherwise less reliable as a Stealth Rock setter. Sturdy can be run on Stealth Rock Regirock in order to avoid being OHKOed by Pokemon such as Crabominable, but so few Pokemon are capable of OHKOing Regirock that it is rarely worth using over Clear Body.

Checks and Counters

Water-types: Pyukumuku only fears Toxic from Regirock and is able to outlast it thanks to its access to Recover. Offensively inclined Water-types like Poliwrath and Omastar can tank any hit from Regirock and retaliate with their STAB moves.

Grass-types: Bulky Grass-types like Lurantis are able to take any attack that Regirock can dish out. Additionally, Lurantis is able to use Regirock as setup fodder to boost its Special Attack via Contrary Leaf Storm. Grass-type sweepers like Shiftry and Ludicolo are able to threaten Regirock and force it to switch out, which grants them the opportunity to boost their offensive capabilities.

Ground-types: Ground-types like Torterra and Mudsdale take very little damage from Regirock's attacks and is able to Earthquake Regirock in return. However, they must be wary of being crippled by Toxic when switching into Regirock directly.

Fighting-types: Strong Fighting-types such as Gurdurr, Hitmonchan, and Primeape resist Regirock's STAB Rock-type moves, and the latter two are able to heal off any HP lost in the encounter via Drain Punch. Gurdurr in particular is able to capitalize on Regirock's attempts at spreading status by boosting its Attack via Guts.

Special Wallbreakers: Even with Regirock's Special Defense investment, strong specially offensive wallbreakers such as Choice Specs Drampa and Fightinium Z Alolan Raichu are able to break through its defenses with a boosted Focus Blast.

Faster Taunt Users: Sableye and defensive variants of Jellicent can prevent Regirock from setting up Stealth Rock or Sunny Day for its teammates or from using Toxic in Sableye's case. Furthermore, Sableye and Jellicent have enough Defense to switch into Regirock directly and burn it on the following turn with Will-O-Wisp.

Residual Damage: Given Regirock's lack of reliable recovery, passive sources of damage like Toxic and entry hazards can limit its ability to pivot into attacks for its teammates.

Credits

Moves

 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
250
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
5
5 turns: no Ground immunities, 1.67x accuracy.
 
Power
100
Accuracy
90%
PP
10
Lowers the user's Speed by 1.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
5
User's next move will not miss the target.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
90%
PP
15
No additional effect.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
200
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
65
Accuracy
100%
PP
20
30% chance to make the target flinch.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
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