This move does not check accuracy.
A target of the opposite gender gets infatuated.
User cannot move next turn.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
User's Fire type becomes typeless; must be Fire.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
50% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Less power as user's HP decreases. Hits foe(s).
10% chance to make the target flinch.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
Use with Grass or Water Pledge for added effect.
Damages Pokemon next to the target as well.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
10% chance to burn the target. Thaws user.
Has 33% recoil. 10% chance to burn. Thaws user.
Fails if the user takes damage before it hits.
Fighting, Normal hit Ghost. Evasiveness ignored.
Max 102 power at minimum Happiness.
Power doubles with each hit, up to 160.
Hits 2-5 times in one turn.
30% chance to make the target flinch.
10% chance to burn the foe(s).
Varies in type based on the user's IVs.
Raises the user's Attack by 1.
Destroys the foe(s) Berry/Gem.
100% chance to burn the target.
30% chance to lower the target's Defense by 1.
30% chance to burn adjacent Pokemon.
Lowers the foe(s) Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Attack depends on terrain (default Tri Attack).
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
More power the less HP the user has left.
Forces the target to switch to a random ally.
50% chance to lower the target's Defense by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
Effect varies with terrain. (30% paralysis chance)
User must be asleep. Uses another known move.
Lowers the target's accuracy by 1.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Lasts 2-3 turns. Confuses the user afterwards.
Badly poisons the target. Poison types can't miss.
Raises the user's Attack and Sp. Atk by 1.