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Primarina

In-battle formes

HP:80
Attack:74
Defense:74
Sp. Atk:126
Sp. Def:116
Speed:60
Min (-ve nature, 0 IVs)112
Default156
Max Neutral219
Max Positive240
Max Neutral (+1)328
Max Positive (+1)360
Max Neutral (+2)438
Max Positive (+2)480
1v1
Bulky Z-Move (Relaxed)112
Bulky Z-Move (Bold)125

Evolutions

Strategies

Written by Chickenpie2

Overview

With a stellar Water / Fairy typing, a great Special Attack, and good Special Defense, Primarina proves itself to be a prevalent threat in the 1v1 metagame. Its typing is useful for both defensive and offensive purposes, as it enables it to take on many of the tier's most prevalent Water-, Fire-, and Dragon-type Pokemon such as Mega Gyarados, Mega Charizard X, and Kommo-o as well as Ground- and Rock-type Pokemon such as Donphan and Crustle. Very few type combinations resist both Fairy- and Water-type moves, allowing Primarina's high-Base Power STAB moves in Oceanic Operetta and Moonblast to hit most of the metagame neutrally. Primarina can forego Special Attack investment to invest in its Defense to survive powerful hits such as Tectonic Rage from Landorus-T, as it already has enough power with its STAB moves. Access to priority in Aqua Jet allows Primarina to beat Sturdy Pokemon and pick off weakened Pokemon. Access to Encore also allows it to beat passive Pokemon like Mega Slowbro. Although Primarina faces competition from Tapu Fini, it can offer more power and utility with Oceanic Operetta and Encore. However, Primarina is weak to common Grass-, Electric-, and Poison-types such as Mega Venusaur, Zeraora, and Naganadel. Also, Primarina has no way of boosting its power, so it can fall prey to bulky setup Pokemon like Meloetta and Magearna and powerful nukes such as Breakneck Blitz from Porygon-Z.

Bulky Z-Move

Move 1
Move 2
  • Moonblast
    30% chance to lower the target's Sp. Atk by 1.
    TypeFairy
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 4
  • Encore
    Target repeats its last move for its next 3 turns.
    TypeNormal
    Accuracy100%
  • Substitute
    User takes 1/4 its max HP to put in a substitute.
    TypeNormal

Moves

Sparkling Aria becomes Oceanic Operetta with Primarium Z, which has an astounding 195 Base Power. Sparkling Aria also goes through Substitute, which is helpful against common Pokemon like Mega Lopunny and Mega Blaziken. Waterium Z with Hydro Cannon can be used for the extra 5 Base Power over Oceanic Operetta as well as more immediate power to 2HKO opposing Pokemon more easily. However, it loses Sparkling Aria's ability to go through Substitute and requires a recharge turn afterwards. Moonblast is mostly used when the foe resists Water and is weak to Fairy, such as against Mega Gyarados and Haxorus. This is because a neutral Oceanic Operetta still does more damage than a super effective Moonblast. However, if Oceanic Operetta does not OHKO the foe, Moonblast is the preferred move of choice. Aqua Jet is a useful STAB priority move that can get boosted by Torrent to finish off Pokemon that manage to survive Primarina's primary STAB moves, such as Garchomp, Genesect, and Sturdy Pokemon. Aqua Jet can also be used to evade certain strategies, such as Mirror Coat from Avalugg. Encore is used to defeat certain setup or stall Pokemon, such as locking Mega Gyarados into Dragon Dance and Mega Slowbro into Calm Mind or Amnesia. Substitute is used to guarantee Torrent's boost against Pokemon that do not already put Primarina into Torrent range, such as Mega Metagross, Mega Mawile, and Zygarde. It can also be used to evade status from slower Pokemon such as Pyukumuku and Aron.

Set Details

240 HP EVs and maximum Defense investment are required in order to be able to survive powerful hits from physical attackers such as Tectonic Rage followed by Sucker Punch from Golem, Poison Jab from Choice Band Haxorus, and Fake Out followed by Giga Impact from Mega Lopunny. The 16 Special Defense EVs ensure that Download users like Genesect do not receive a Special Attack boost. Special Attack investment is not necessary, as Primarina already has decent Special Attack. Torrent is an amazing ability that boosts Primarina's Water-type moves to insane levels when at or below 1/3 max HP, which can be manipulated with Substitute. This boost is commonly triggered by Pokemon that fail to OHKO Primarina, such as Choice Specs Meloetta and Choice Specs Magearna. 0 Speed IVs with a negative Speed nature allow Primarina to not automatically lose to Aegislash by giving Primarina a chance to attack it in its vulnerable Blade forme. If running Substitute, it is better to run Bold over Relaxed with 31 Speed IVs to allow Primarina to set up Substitute before slower Pokemon like minimum Speed Aegislash, Mega Mawile, and Mega Aggron.

Usage Tips

For passive, slower Pokemon such as Mega Slowbro, attack as usual on Turn 1, and then after they use a setup move, use Encore to prevent them from switching moves. In this case, repeatedly use Encore on them on the appropriate turns to ensure that they cannot retaliate. For some Pokemon that do not put Primarina into Torrent range, it can be better to use Substitute rather than attack. For example, against bulky Mega Metagross, it is better to use Substitute first to trigger Torrent and then OHKO it with Torrent-boosted Oceanic Operetta. Against Pokemon that run Metal Burst, such as specially defensive Mega Mawile and Mega Aggron, it is wiser to use Moonblast first before firing off Oceanic Operetta so as not to get OHKOed.

Team Options

Grass-type Pokemon such as Ferrothorn and Kartana and Fire-type Pokemon such as Mega Charizard X and Incineroar are good teammates for Primarina, as they cover each other's threats. Ferrothorn and Kartana can handle the Electric- and Water- Pokemon that trouble Primarina such as Zeraora and Tapu Fini, while Mega Charizard X and Incineroar defeat Grass- and Steel-types such as Mega Venusaur and Magearna, and Primarina takes care of Fire- and Dragon- types like Mega Charizard X and Haxorus. Physical attackers such as Zeraora and Mega Metagross help in breaking specially defensive Pokemon such as Meloetta and Chansey, while Primarina takes care of physically defensive Pokemon such as Sturdy users. Fighting-type Pokemon such as Sawk and Mega Blaziken are able to cover the Steel-types that bother Primarina such as Kartana and Magearna, while Primarina can take out Pokemon that threaten them like Donphan and Golem.

Other Options

Primarina can run a fairly viable Choice Specs set with wide coverage options in Hydro Cannon, Sparkling Aria, Moonblast, Hidden Power Fire, Psychic, Shadow Ball, Icy Wind, Ice Beam, and Energy Ball. This allows it to beat Pokemon such as Ferrothorn and Mega Swampert but loses out on the utility that the bulky Primarium Z set brings with the option of switching moves, meaning that it will be unable to reliably check Sturdy Pokemon like Carracosta, Crustle, and Sawk. A Fairium Z set with Baby-Doll Eyes can ease the matchup versus some physical attackers or allow Primarina to use Twinkle Tackle. This can be helpful against Pokemon such as Gyarados, Zygarde, and physical Dragonite but leaves Primarina unable to blast through Pokemon such as Mega Mawile. A Quiet nature can be used over Relaxed if power is preferred over bulk to ensure OHKOs on Pokemon such as maximum HP Mega Mawile; however, this may leave Primarina vulnerable to some of the physical threats it used to check.

Checks and Counters

Attacker with Super Effective Moves: Pokemon who have an offensive type advantage over Primarina such as Kartana, Tapu Bulu, Electrium Z Zeraora, Magnezone, and Choice Specs Naganadel easily outspeed and OHKO Primarina before it can even land a hit.

Specially Defensive Pokemon: Pokemon like Tapu Fini, Tapu Lele, and Chansey have naturally high Special Defense, preventing Primarina from posing any threat.

Powerful Wallbreakers: Flyinium Z Dragonite, Choice Band Hoopa-U with Gunk Shot, Mega Heracross with Bullet Seed, and Choice Specs Porygon-Z are some of the Pokemon that can OHKO Primarina with their overwhelming offenses.

Defensive Typing Advantage: Mega Venusaur, Ferrothorn, and Volcanion can whittle Primarina down while taking little damage. However, Ferrothorn can be lured and taken out with a Choice Specs set with Hidden Power Fire.

Special Defense-boosting Pokemon: Pokemon that can boost their Special Defense such as Magearna, Necrozma, Deoxys-S, Mega Gardevoir, and Meloetta prevent Primarina from OHKOing them and are able to either stall Primarina's PP or take it out after boosting up. As these Pokemon are naturally faster than Primarina, they do not fear being locked into a move by Encore.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
40
Accuracy
100%
PP
20
Usually goes first.
 
Power
Accuracy
PP
20
User recovers 1/16 max HP per turn.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
PP
20
Raises an ally's Sp. Def by 1.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
100%
PP
30
Lowers the target's Attack by 1.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
90
Accuracy
100%
PP
10
The target is cured of its burn.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Use with Grass or Fire Pledge for added effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
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