This move does not check accuracy.
Raises the user's Speed by 2.
The user swaps positions with its ally.
Waits 2 turns; deals double the damage taken.
10% chance to freeze foe(s). Can't miss in Hail.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Sp. Atk by 1.
Changes user's type to match its first move.
Changes user's type to resist target's last move.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
Raises the user's Defense by 1.
30% chance to paralyze adjacent Pokemon.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
100% chance to lower the foe(s) Speed by 1.
For 5 turns, the target's item has no effect.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's accuracy by 1.
Uses target's Attack stat in damage calculation.
Max 102 power at minimum Happiness.
User cannot move next turn.
5 turns: no Ground immunities, 1.67x accuracy.
Varies in type based on the user's IVs.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to lower the target's Defense by 1.
Fails unless each known move has been used.
User's next move will not miss the target.
Bounces back certain non-damaging moves.
For 5 turns, the user has immunity to Ground.
The last move the target used replaces this one.
Raises the user's Sp. Atk by 2.
Power and type depends on the user's Berry.
A sleeping target is hurt by 1/4 max HP per turn.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
10% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
Random damage equal to 0.5x-1.5x user's level.
Raises the user's Attack by 1 if hit during use.
For 5 turns, heavy rain powers Water moves.
Heals the user by 50% of its max HP.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles if others used Round this turn.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
Raises the user's Attack by 1.
This move does not check accuracy.
10% chance to confuse the target.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
For 3 turns, target floats but moves can't miss it.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
20% chance to paralyze or burn or freeze target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Lasts 3 turns. Active Pokemon cannot fall asleep.
For 5 turns, all Defense and Sp. Def stats switch.
100% chance to paralyze the target.
20% chance to make the target flinch.