Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Poliwrath

In-battle formes

HP:90
Attack:95
Defense:95
Sp. Atk:70
Sp. Def:90
Speed:70
Min (-ve nature, 0 IVs)130
Default176
Max Neutral239
Max Positive262
Max Neutral (+1)358
Max Positive (+1)393
Max Neutral (+2)478
Max Positive (+2)524
LGPE OU
Tank (Relaxed)158
Tank (Impish)176

Evolutions

Strategies

  • en
Formats:
Written by Melons-N-Soda

Overview

Poliwrath makes for a solid glue Pokemon in LGPE OU thanks to its unique defensive typing and decent overall bulk, which allow it to handle many top threats such as Alolan Dugtrio, Rhydon, and, most importantly, Mega Gyarados and Melmetal. Poliwrath also has a solid offensive movepool, including strong STAB attacks in Superpower and Waterfall, coverage moves like Earthquake, and more consistent methods of damaging the foe like Seismic Toss and Low Kick. However, the presence of Psychic-types such as Starmie, Mega Alakazam, and Mew and Flying-types such as Zapdos and Dragonite makes Poliwrath a complete liability at times. It is also weak to Electric-type moves, which are quite common in the metagame, and its rather mediocre Speed tier gives Pokemon such as Zapdos and Starmie the potential to easily take it out. Lastly, Poliwrath lacks reliable recovery, so it is prone to being worn down over time.

Tank

Move 1
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Low Kick
    More power the heavier the target.
    TypeFighting
    CategoryPhysical
    Accuracy100%
Move 2
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 3
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Scald
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4
  • Seismic Toss
    Does damage equal to the user's level.
    TypeFighting
    CategoryPhysical
    Accuracy100%
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%

Set Information

Strong STAB options such as Superpower and Waterfall allow Poliwrath to not remain too passive in a match. Alternatively, Low Kick can be used over Superpower as a reliable option against Pokemon like Melmetal, Mega Gyarados, and Snorlax and avoids lowering Poliwrath's stats, although one must note it's not the strongest attack against certain Pokemon like Eevee-S. Scald similarly can be used over Waterfall with a Relaxed nature to deal as much damage as Earthquake on Melmetal, hit physically defensive Pokemon harder, and spread burns, which can be devastating to many of the Pokemon Poliwrath checks. Toxic is used to cripple common switch-ins to Poliwrath like Mew, Starmie, and Zapdos. Seismic Toss provides a more reliable method of damage output against Pokemon that resist Poliwrath's STAB moves like Clefable and Mega Venusaur, in addition to being a damaging move that's still reliable when Poliwrath gets burned. Alternatively, Earthquake is notable for hitting Alolan Muk and Mega Charizard X. An Impish nature is used to increase Poliwrath's bulk, giving it more opportunities to switch into the Pokemon it checks without lowering its damage output or Speed. However, when using Scald over Waterfall, Relaxed is preferred, which still gives a Defense boost while dropping Speed, one of Poliwrath's less important stats.

Usage Tips

Poliwrath's resistances to Steel, Rock, and Dark and good bulk can be utilized to easily switch it in on Pokemon like Melmetal and Mega Gyarados. Superpower is mainly used as a strong attacking option if there are no better options. It is recommended to switch out Poliwrath after Superpower has been used, since the stat drops make Poliwrath easier to take advantage of. Earthquake is generally to be used when a Pokemon like Alolan Muk or Gengar is switching in rather than as a regular attack. When against Melmetal, Poliwrath can use either Scald or Earthquake to soften it up before using Superpower. However, one must be wary of Thunder Punch.

Team Options

Alolan Muk can take advantage of the Psychic-types that generally counter Poliwrath thanks to its Dark typing, in addition to being a reliable check to Gengar. In return, Poliwrath can handle Pokemon such as Mega Gyarados and Melmetal. Eevee-S's Sparkly Swirl can be used to heal status off Poliwrath, as Poliwrath doesn't like being paralyzed or burned. It also means that Poliwrath can more freely utilize moves like Rest. Mega Aerodactyl or even regular Aerodactyl can take care of the Flying-types that Poliwrath struggles with while also setting up Stealth Rock to increase the potency of Poliwrath's damage output.

Other Options

Poliwrath has access to Hypnosis, which is rare among Pokemon of its type and can be utilized to cripple common switch-ins like Mega Venusaur. It's rather inaccurate, though. Ice Punch can serve as a good coverage move against Dragonite and Mega Venusaur, but it otherwise has little use. Rest can be used in conjunction with Eevee-S to give Poliwrath recovery, but it isn't the most reliable, since at minimum this strategy takes four turns to execute. A more defensive set can be utilized to take advantage of Poliwrath's good bulk and defensive typing, but this set often lacks firepower and as such can be quite passive.

Checks and Counters

Psychic-types: Pokemon such as Mew and Starmie can easily outspeed Poliwrath and take it out, in addition to not taking much damage from Poliwrath's moves. They do fear Toxic, however.

Dragonite: Dragonite doesn't appreciate Toxic or the niche Ice Punch, but it can switch in on Poliwrath's other moves and take advantage of it by setting up with Agility.

Electric-types: Zapdos is one of the most notable counters to Poliwrath, as it resists Poliwrath's Fighting-type STAB attacks, is immune to Ground, outspeeds it, and can easily take it out with Thunderbolt. Electrode doesn't like switching into most of Poliwrath's moves, but it similarly can outspeed Poliwrath and 2HKO with Thunderbolt.

Mega Venusaur: Mega Venusaur can tank any hit from Poliwrath and easily recover with Mega Drain. It is also immune to Toxic.

Credits

Moves

 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
User loses 50% max HP. Maximizes Attack.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
40
Accuracy
100%
PP
30
10% chance to lower the foe(s) Speed by 1.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
90%
PP
15
Hits 2 times in one turn.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
5
User's next move will not miss the target.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
65
Accuracy
85%
PP
10
30% chance to lower the target's accuracy by 1.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
15
Random damage equal to 0.5x-1.5x user's level.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
User cures its burn, poison, or paralysis.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
80%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
70
Accuracy
100%
PP
10
Power doubles if target is asleep, and wakes it.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
15
For 5 turns, Fire-type attacks have 1/3 power.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
Loading...