Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Nidoking

In-battle formes

HP:81
Attack:102
Defense:77
Sp. Atk:85
Sp. Def:75
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
OverUsed
Life Orb Attacker295

Evolutions

Strategies

Written by ckw

Overview

Nidoking's access to a great pool of Sheer Force-boosted coverage options such as Ice Beam, Flamethrower, and Thunderbolt allows it to deal heavy damage to defensive Pokemon like Zapdos, Toxapex, Tapu Fini, Landorus-T, and Tangrowth. Its great typing combination grants it immunities to Electric-type attacks, Thunder Wave, and Toxic and lets it absorb Toxic Spikes, something most wallbreakers in the tier cannot do, thus giving it a defensive niche. However, it must compete with stronger or faster wallbreakers in the metagame like Kyurem-B, Hoopa-U, and Mega Charizard Y, and its mediocre bulk and Speed tier make it vulnerable to fast offensive threats like Greninja, Garchomp, Tornadus-T, and Tapu Lele, which doesn't help much in that regard.

Life Orb Attacker

Move 1
  • Earth Power
    10% chance to lower the target's Sp. Def by 1.
    TypeGround
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 2
  • Sludge Wave
    10% chance to poison adjacent Pokemon.
    TypePoison
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4

Moves

Earth Power is Nidoking's strongest special Ground-type STAB move, which allows it to check defensive as well as offensive threats such as Toxapex, Jirachi, Alolan Marowak, Magnezone, and Tapu Koko. Sludge Wave lets Nidoking break through defensive threats such as Tangrowth, Tapu Fini, and Clefable as well as slower offensive threats like Tapu Bulu. Ice Beam's coverage enables Nidoking to deal heavy damage to bulkier Pokemon like Landorus-T, Gliscor, Zapdos, and Amoonguss. Substitute provides room for Nidoking and eases predicting switches, making a huge difference when playing against offensive teams. It also prevents Nidoking from getting easily revenge killed, which is a great attribute because it has very few checks, but Flamethrower can also be run to break through defensive Pokemon like Ferrothorn, Celesteela, and Mega Scizor. Fire Blast over Flamethrower is also an alternate option that can 2HKO specially defensive Celesteela in exchange for the accuracy drop.

Set Details

Maximum investment in Special Attack maximizes Nidoking's power. Life Orb boosts its power even more and also pairs well with Sheer Force, as it negates the recoil received. Full investment in Speed allows Nidoking to outspeed everything up to Adamant Mimikyu.

Usage Tips

Use pivots and Volt Switch and U-turn users against offensive teams to switch in Nidoking unscratched, which will allow it to apply immense offensive pressure on its foe. Take advantage of the switches Nidoking can force by going for Substitute. This allows it to apply a lot of offensive pressure while also forcing the opponent to go for certain moves that one can further take advantage of. Nidoking can also be switched into weakened, bulkier Pokemon like Skarmory or a predicted Moonblast from Tapu Fini and proceed to use its two main STAB moves and coverage moves to break through the team, helping faster teammates potentially clean late-game. In order to utilize Nidoking to its fullest, the player is required to predict switches and use its coverage moves accordingly.

Team Options

Volt Switch and U-turn users such as Tapu Koko, Landorus-T, and Mega Scizor make for good partners with Nidoking, as they are able to pivot around and switch in Nidoking safely. A faster threat like Mega Alakazam is able to outspeed and check offensive teams that Nidoking usually struggles against. Setup sweepers such as Magearna, Double Dance Landorus-T, and Mega Pinsir can sweep late-game after Nidoking has weakened the opposing team. Strong physical attackers like Garchomp, Hoopa-U, Mega Heracross, and Tapu Bulu make great teammates for Nidoking, as they are able to break through Chansey, which Nidoking struggles against. Switch-ins to Psychic-type attacks like Celesteela and Jirachi can be paired with Nidoking on bulkier teams, while the latter can also provide entry hazard support. Switch-ins to strong Water-type attacks like Tapu Fini, Tapu Bulu, Tangrowth, and Keldeo are greatly appreciated as well.

Other Options

In general, Nidoking is better off running a special set than a physical one, since most of its Sheer Force-boosted moves are special. Superpower can deal heavy damage to Chansey but unfortunately requires a good amount of EVs invested in Attack. Thunderbolt can be run in the last slot, as it allows Nidoking to OHKO Mantine and Gyarados while also being an alternate way of hitting Celesteela and Tornadus-T for good damage. Stealth Rock is also usable over one of Nidoking's coverage moves to provide hazard support in emergency cases, as Nidoking is able to force out common Defog users like Mega Scizor and Tapu Fini. Sucker Punch with the help of 16 EVs invested into Attack, Nidoking can outspeed and KO Gengar and Mega Alakazam, but other than that, it's not that worthwhile to run the move over Ice Beam or Flamethrower.

Checks and Counters

Faster Threats: Faster threats such as Keldeo, Garchomp, Landorus-T, Excadrill, and Mega Alakazam can easily revenge kill Nidoking.

Chansey: Thanks to Chansey's tremendously high special bulk, it is able to switch into any of Nidoking's attacks and can proceed to whittle it down with Seismic Toss or set up Stealth Rock.

Psychic-types: Pokemon like Tapu Lele and Latios can easily check Nidoking; however, none of them can switch into Nidoking for free.

Assault Vest Tornadus-T: While Tornadus-T cannot switch in safely on Nidoking, it can beat it one-on-one by removing its item with Knock Off and then proceeding to KO with Hurricane after taking damage from Ice Beam.

Celesteela: Specially defensive Celesteela avoids a 2HKO from Flamethrower from Nidoking and can retaliate back with Heavy Slam, annoy it with Leech Seed, and then stall with Protect.

Strong Water-types: Offensive Water-types such as Greninja and Manaphy are able to outspeed Nidoking and OHKO it with their Water-type STAB moves, while Azumarill is able to deal heavy damage with Aqua Jet.

Credits

Moves

 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
Accuracy
100%
PP
10
All healthy allies aid in damaging the target.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
70
Accuracy
100%
PP
20
Ignores the target's stat stage changes.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
80
Accuracy
95%
PP
10
High critical hit ratio.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
15
Raises the target's Sp. Atk by 1 and confuses it.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
15
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
150
Accuracy
80%
PP
5
Has 1/2 recoil.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
65
Accuracy
100%
PP
25
No additional effect.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
120
Accuracy
85%
PP
10
No additional effect.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
40
Accuracy
100%
PP
20
Scatters coins.
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
15
Accuracy
100%
PP
35
30% chance to poison the target.
 
Power
50
Accuracy
100%
PP
25
High critical hit ratio. 10% chance to poison.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
100%
PP
15
Forces the target to move last this turn.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
70
Accuracy
PP
10
This move does not check accuracy.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
80%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
70
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
10
Does damage equal to 1/2 target's current HP.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
55%
PP
20
Causes the target to become confused.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
20
Poisons grounded foes on switch-in. Max 2 layers.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
Accuracy
100%
PP
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
Loading...