In-battle formes
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HP: | 100 | |||||||||||||||||||||||
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Attack: | 100 | |||||||||||||||||||||||
Defense: | 100 | |||||||||||||||||||||||
Sp. Atk: | 100 | |||||||||||||||||||||||
Sp. Def: | 100 | |||||||||||||||||||||||
Speed: | 100 |
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Overview
Mew is one of the best Psychic-types due to its incredible offensive traits and very diverse utility movepool, allowing it to fill the role of a setup threat and bulky stallbreaker. This allows Mew to easily fit on almost any Psychic team due to the number of roles it can fill. Its access to a powerful signature Z-Move in Genesis Supernova in tandem with setup moves such as Nasty Plot and Rock Polish allows Mew to threaten defensive and offensive teams alike while simultaneously offering Psychic Terrain support for the team. Its ability to summon Psychic Terrain is very useful for boosting the power of the team's Psychic-type attacks while also preventing priority users such as Scizor from revenge killing it once weakened. Additionally, Mew's wide support movepool with options such as Taunt, Knock Off, and reliable recovery allows it to serve as an excellent defensive pivot for balance teams, pressuring defensive threats such as Toxapex and Chansey. On top of this, Mew's excellent mixed bulk allows it to check many of the metagame's premier offensive Pokemon such as Kyurem-B and Mega Diancie. Specifically, Mew becomes very difficult to break down specially thanks to its invested bulk, while Will-O-Wisp enables it to check most physical attackers as well, making it extremely hard to check offensively. Mew's unpredictability and versatility further allow it to pressure opposing teams while its set is unrevealed. However, while a pure Psychic typing is decent by itself, it does not add any defensive utility to Psychic teams and instead stacks a common weakness to Dark-, Bug-, and Ghost-types. Mew's power and Speed are quite lacking before setting up and using its Z-Move, so it often finds itself too dependent on setup moves in order to dent teams.
Stallbreaker
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Knock Off is essential, as it is Mew's only attacking move and removes the foe's item, most notably Eviolite and Leftovers from defensive Pokemon such as Chansey and Skarmory as well as items such as Choice Specs from Tapu Koko and Life Orb from Landorus. Will-O-Wisp cripples physical attackers such as Bisharp by halving their Attack stat and goes very well with Mew's good mixed bulk. It also chips down opposing walls in combination with Knock Off removing Leftovers. Taunt allows Mew to shut down opposing walls such as Mantine by preventing them from recovering HP or afflicting them with status conditions, helping Mew fulfill its role as a stallbreaker. Roost provides Mew with much-needed reliable recovery, allowing it to remain in the game for longer and wall opposing Pokemon far more easily.
Set Details
The given EV spread allows Mew to outspeed very important Pokemon such as Bisharp and Adamant Diggersby, allowing it to check these Pokemon while also outspeeding the majority of defensive Pokemon. 252 EVs are put into HP and the rest are placed into Special Defense alongside a Careful nature in order to maximize its special bulk while still enabling it to check various physical attackers with Will-O-Wisp. Leftovers is the preferred item on this set, as it gives Mew passive recovery, allowing it to remain on the field longer. Synchronize is Mew's only ability and allows it to discourage opposing Toxic users like Mantine and Gastrodon from afflicting it.
Usage Tips
This Mew set focuses on checking various offensive Pokemon with Will-O-Wisp and its invested special bulk. Use Will-O-Wisp after bringing Mew out safely against offensive Pokemon such as Bisharp and Tapu Bulu in order to cripple them for the remainder of the game. However, switching Mew in against physical attackers outright is often a bad idea, as it usually depends on surviving a strong attack in order to burn the foe. Mew's invested special bulk is great and allows it to safely check special attackers such as Latios. Also, Mew's multiple methods of recovery and good mixed bulk allow the player to play liberally with it, as it will usually be able to consistently check opposing offensive Pokemon due to its longevity. Use Taunt when faced against walls that can otherwise shut Mew down, such as Chansey, as well as Pokemon attempting to clear hazards with Defog, such as Mantine. Knock Off should be used often in order to reliably remove opposing items, preventing walls from recovering HP as well as weakening offensive Pokemon by removing items such as Life Orb. The passive nature of this set means Mew may have trouble checking certain opposing Pokemon that it cannot cripple with its other moves such as Volcarona and Mega Charizard Y. Furthermore, be wary of predicted switches, as dangerous Pokemon like Hydreigon may be given a free switch depending on the move Mew chooses. Despite the utility that comes from Synchronize, it is important to avoid being poisoned by Toxic, as it will heavily limit Mew's staying time on the field by rapidly wearing it down. Mew also heavily dislikes paralysis, as it cannot stallbreak nearly as well with a crippled Speed stat. In certain matchups, it may be beneficial to get Mew burned in order to avoid other types of status. In the Water matchup, for example, it may fish for a burn from a Scald user in order to be unaffected by Toxic Spikes.
Team Options
This set is an essential option to balance teams, meaning other Pokemon that fit the archetype are ideal teammates for Mew. Slowbro forms a very solid defensive core with Mew, being able to check Dark-types such as Mega Sharpedo with its Colbur Berry set while further crippling offensive Pokemon with Thunder Wave. In return, Mew can stomach special attacks for Slowbro due to its great invested bulk. Jirachi's fantastic typing and ability to provide much-needed entry hazard support make it a superb teammate for Mew. It can additionally give Mew safe opportunities to come in on the field thanks to its rather slow U-turn. Victini provides an offensive option able to take care of faster foes and wallbreak simultaneously with the combination of Choice Scarf and powerful moves like V-create and Bolt Strike, beating Pokemon such as Mega Scizor and Mantine for Mew. Choice Band Victini also threatens defensive teams immensely with stallbreaking support from Mew. Latios and Latias are both good teammates for Mew, as they can clear hazards for Mew with Defog and check dangerous offensive Pokemon such as Mega Charizard Y. Latias additionally offers Healing Wish support, giving Mew another potential form of recovery. Mega Latias appreciates Mew's superior bulk and ability to cripple physical attackers with Will-O-Wisp, creating opportunities for a Calm Mind sweep. Additionally, its typing allows it to take on common metagame threats such as Tapu Bulu and Landorus, which Mew often struggles with. Mega Slowbro's incredible physical bulk also makes it a great Calm Mind sweeper that appreciates Mew's specially defensive support, dealing with many Electric- and Grass-types such as Zapdos and Cradily for Mega Slowbro. Mega Gallade is a threatening physical wallbreaker that can take care of many opposing Dark-types, such as Alolan Muk, and appreciates Mew's ability to Taunt opposing Pokemon and prevent their recovery. Alakazam can check certain physical attackers that trouble Mew such as Mega Sharpedo thanks to its access to Counter and Magic Guard. Celebi is a decent teammate for Mew, as it can check problematic Ground- and Water-types such as Gastrodon and Mantine, easing Mew's defensive load and providing a setup sweeper for the team.
Double Dance
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Psychic is easily Mew's most spammable attack, being its strongest and most reliable STAB move. It also allows Mew to fire off its powerful Genesis Supernova, nuking most threats that don't resist it while summoning Psychic Terrain. Nasty Plot boosts Mew's Special Attack to massive levels and allows it to wallbreak effectively, notably dealing with common defensive threats such as Porygon2. Rock Polish doubles Mew's Speed, allowing it to become a dangerous sweeper and outspeed the majority of the metagame after a single boost. This goes hand in hand with Nasty Plot to turn Mew into an incredible offensive Pokemon. Focus Blast offers great neutral coverage and is used to hit opposing Dark- and Steel-types such as Tyranitar and Heatran, though it can be rather unreliable due to its low accuracy.
Set Details
252 EVs in Speed alongside a Timid nature give Mew as much initial Speed as possible before boosting in order to outpace key Pokemon, such as Landorus-T and Hydreigon, maximizing its capability as an offensive sweeper. The rest is dumped into its Special Attack to maximize its power. Synchronize is Mew's only ability and is useful for discouraging status spreaders such as Mantine from poisoning it with Toxic. Mewnium Z is required in order to give Mew access to Genesis Supernova.
Usage Tips
Prioritize using Nasty Plot first against more defensive teams that lack revenge killers that can KO Mew. Rock Polish should be used against more offensive teams late-game as a cleaner in tandem with Genesis Supernova. However, it is very important to be wary of Dark-types while using Genesis Supernova, as they can easily waste its Z-Move by switching in on it. Despite Synchronize punishing opposing Pokemon attempting to spread status, it is still important to avoid status altogether, as poison will quickly wear it down, while being paralyzed will severely limit its effectiveness offensively. In a similar notion, do not allow Mew to take any unnecessary damage by switching it into opposing attacks as well as entry hazard damage, as this set has no way to recover its HP. It is a good idea to not reveal Mew's set early in the game in certain matchups such as Flying, as walls like Celesteela will fear the possibility of a utility set with Taunt. This gives it more leverage late-game when deciding to set up with Nasty Plot and Rock Polish. Similarly, Mew can force out many physical attackers such as Bisharp by bluffing Will-O-Wisp, though this can be rather risky and prediction-dependent.
Team Options
Due to the nature of this set, Mew appreciates offensive teammates able to capitalize on its wallbreaking and sweeping ability. Deoxys-S is a terrific teammate for Mew, being able to offer entry hazard support in tandem with Taunt to stop opposing entry hazard removers and leads. It also provides dual screens support, amplifying Mew's bulk and allowing it to remain on the field for a long time. Victini is a great offensive team option by virtue of its typing and ability to function as a strong wallbreaker with Choice Band and a way to keep faster foes in check with Choice Scarf. It can also take out threats such as Scizor and Celesteela thanks to its useful Fire typing. Mega Gallade forms a deadly wallbreaking core with Mew, pressuring defensive teams while dealing with special walls such as Chansey thanks to its massive physical power. Alakazam is an amazing blanket check to many dangerous Pokemon such as Mega Sharpedo thanks to the combination of Counter and Magic Guard. Mew, on the other hand, swiftly deals with more defensive Pokemon such as Zapdos for it. Latios is a good teammate, as it can pressure many Pokemon that threaten Mew such as Mega Sableye thanks to its strong Dragon-type STAB moves and can remove entry hazards with Defog. Mega Latias brings utility as a secondary setup threat with Stored Power and Calm Mind, being able to steamroll past teams that lack answers to it such as Water. Choice Band Metagross can trap Pokemon such as Latios with Pursuit and has the immediate power to threaten defensive checks to Mew such as Chansey. Lastly, Jirachi provides Stealth Rock support for Mew while also giving it many opportunities to safely come in due to its access to U-turn.
Other Options
Mew can compress a utility set with Nasty Plot and Mewnium Z in order to provide defensive support for the team while also being able to catch some of its usual defensive checks like Mantine off-guard. An EV spread of 252 HP / 240 SpD / 16 Spe with a Careful nature allows Mew to outspeed Adamant Bisharp while increasing its bulk, but misses out on outspeeding Jolly Bisharp and other positive nature base 70 Speed Pokemon, which can be crucial. Similarly, a spread of 252 HP / 120 SpD / 136 Spe with a Careful nature gives it more Speed to outspeed Pokemon such as Suicune.
Checks and Counters
Mega Sableye: Mega Sableye is by far the greatest counter to any of Mew's sets, being immune to both of its usual attacks while shrugging off any status move it may use with Magic Bounce. It can threaten Mew with Foul Play and its own Knock Off in return.
Other Dark-types: Despite Mew's access to Focus Blast, any Dark-type has the ability to switch into Double Dance Mew's Z-Move, making it go to waste, and take minimal damage from its Knock Off on the stallbreaker set. Strong offensive Pokemon such as Mega Sharpedo can threaten Mew with their super effective STAB moves.
Bug-types: Common Bug-types carrying super effective STAB moves such as Scizor and Volcarona can usually survive an attack from any of Mew's sets and proceed to dent or KO it in return.
Physical Wallbreakers: Although still solid when not invested, Mew's physical bulk is usually not enough to take on strong physical wallbreakers such as Choice Band Victini and Tapu Bulu, though it can still burn some of them with Will-O-Wisp on the stallbreaker set.
Status: Every Mew set heavily dislikes Toxic poison, as it will easily wear it down and prevent it from sweeping or wallbreaking effectively. Paralysis cripples its Speed stat and being burned can slowly chip its HP and negate Leftovers recovery if it is the stallbreaker set.
Mantine: Mantine is a great check to both of Mew's sets, as its offensive set is neutralized by Haze while defensive variants of Mew cannot do much damage to it, although it can Taunt Mantine.
Credits
- Written by Haaku.
- Quality checked by Vid, Misaka Mikoto, Zar, Eien, and Moosical
- Grammar checked by P Squared, Lumari, and Electrolyte