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Meowstic-M

In-battle formes

HP:74
Attack:48
Defense:76
Sp. Atk:83
Sp. Def:81
Speed:104
Min (-ve nature, 0 IVs)191
Default244
Max Neutral307
Max Positive337
Max Neutral (+1)460
Max Positive (+1)505
Max Neutral (+2)614
Max Positive (+2)674
PU
Dual Screens244

Evolutions

Formes

Strategies

  • en
Formats:
  • PU
Written by TJ

Overview

Meowstic-M is able to distinguish itself in the PU metagame due to its access to Prankster and a vast supportive movepool including Reflect, Light Screen, Yawn, and Thunder Wave, which makes it a solid user of dual screens. Meowstic-M also sports solid bulk, meaning that, in tandem with priority status moves, Meowstic-M can comfortably set up screens throughout the battle and cripple faster threats such as Dodrio as needed. This makes Meowstic-M a great partner for setup sweepers like Zangoose that exploit the defensive boost Reflect and Light Screen provide. On the downside, Meowstic-M lacks an offensive presence, which means that it's incredibly passive and can be used as setup fodder by certain Dark-type Pokemon such as Absol and Alolan Raticate, which are immune to Prankster moves. Unfortunately, since Skuntank is so prevalent, Meowstic-M has to be wary of Skuntank's immunity to Prankster and access to Defog, Pursuit, and Taunt. Meowstic-M is also almost entirely outclassed by Electrode, which has access to Taunt and can use it to deny the use of Defog from Pokemon like Skuntank and Silvally-Fairy.

Dual Screens

Move 1
Move 2
Move 3
Move 4
  • Psychic
    10% chance to lower the target's Sp. Def by 1.
    TypePsychic
    CategorySpecial
    Power90 BP
    Accuracy100%

Moves

Reflect reduces damage from physical attacks such as Kangaskhan. Light Screen reduces damage from special attackers such as Rotom-F, Eelektross, and Abomasnow. These give sweepers like Zangoose and Carracosta easier setup opportunities. Yawn is used generally for forcing switches because it cripples Pokemon that stay in, which provide opportunities for setting up screens. Thunder Wave is useful for crippling faster foes such as Lycanroc.

Set Details

Prankster is the preferred ability because it gives all of Meowstic-M's non-damaging moves priority, allowing it to set up Reflect and Light Screen and cripple faster threats like Oricorio-G and Dodrio reliably. Light Clay increases the duration of Light Screen and Reflect from five turns to eight, which can provide additional support for setup sweepers.

Usage Tips

Meowstic-M is best used as a lead early-game in order for its teammates to take as little damage as possible as they set up late-game. After setting up Reflect and Light Screen, a teammate such as Omastar should be switched onto the field to take advantage of screen turns. If only one screen can be set up, consider if the opponent has dangerous physical or special attackers, and which threats your team is more suited to take on, and set up accordingly. It's important to note that switching out Meowstic after it has set up screens preserves it and gives it an opportunity to set them back up later in the game. Thunder Wave should be used to cripple faster foes such as Dodrio and Lycanroc. Yawn should be used to generate momentum so you can get your setup sweepers and wallbreakers in safely. Lastly, since Meowstic-M lacks a way to hit Dark-types it's very susceptible to Pursuit users like Skuntank and Spiritomb, so make sure you double switch into a more suitable matchup if you predict a switch-in.

Team Options

Setup sweepers such as Alolan Raichu, Zangoose, and Jynx enjoy the screen support provided by Meowstic-M, as the boosted defenses make setting up easier. Meowstic-M also pairs well with bulky wallbreakers such as Gurdurr and Aggron, because they are difficult to break once screens are up. Pokemon like Carracosta and Omastar are also effective partners because they can set up with ease and are difficult to revenge kill when screens are up. Fighting-type Pokemon such as Primeape, Gurdurr, and Hitmonchan are also ideal. Primeape is able to punish Defog thanks to Defiant, Gurdurr is great for checking Dark-types like Skuntank and Alolan Raticate, and Hitmonchan is able to provide entry hazard removal and deal with Dark-type Pokemon such as Absol and Shiftry for Meowstic-M thanks to its priority Mach Punch.

Other Options

Toxic is a viable alternative that can be used to cripple bulky Psychic-types such as Musharna that don't mind a Thunder Wave or Yawn; however, Toxic is hard to fit on its moveset because Thunder Wave and Yawn are too valuable. A set with Signal Beam can be used to hit Dark-types such as Shiftry, but it isn't worth it because Meowstic-M is passive and it doesn't do much damage anyway, especially to its primary threats in Spiritomb and Skuntank which are not weak to it. A set with Magic Coat can also be run to reflect entry hazards, but it's hard to fit on Meowstic-M's moveset because its other attacks are so valuable. While unorthodox, a Calm Mind set can be used with Barrier to further boost Meowstic-M's defensive stats; however, such a set is outclassed by Clefairy, which is immune to status and has access to reliable recovery.

Checks and Counters

Dark-types: Dark-types such as Skuntank, Absol, and Alolan Raticate are immune to Meowstic-M's STAB Psychic-type moves, can threaten it with Pursuit or a strong STAB-boosted Dark-type move in Crunch or Knock Off, or remove screens from the field in Skuntank's case. It is also important to note that they are immune to Prankster Thunder Wave and Yawn. Sableye is also another counter that has an immunity to Prankster moves and the ability to cripple Meowstic-M with Taunt.

Defog: Pokemon such as Lurantis and Swanna can remove screens with Defog. Lurantis can also heal off status with Aromatherapy and can boost its stats with little resistance.

Substitute Users: Substitute users, which do not mind Thunder Wave or Yawn, such as Oricorio-G and Alolan Dugtrio, can use Meowstic as setup bait.

Credits

Moves

 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
Accuracy
PP
20
Uses a random move known by a team member.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
20
Raises the user's Defense by 2.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
10
Hits first. First turn out only. 100% flinch chance.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
5
5 turns: no Ground immunities, 1.67x accuracy.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
PP
10
For 5 turns, all held items have no effect.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
PP
40
Psychic hits Dark. Evasiveness ignored.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
15
Protects allies from priority attacks this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
Restores the item the user last used.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
70
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
15
For 3 turns, target floats but moves can't miss it.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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