In-battle formes
Base
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HP: | 50 | |||||||||||||||||||||||
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Attack: | 85 | |||||||||||||||||||||||
Defense: | 85 | |||||||||||||||||||||||
Sp. Atk: | 55 | |||||||||||||||||||||||
Sp. Def: | 55 | |||||||||||||||||||||||
Speed: | 50 |
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Mega
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HP: | 50 | |||||||||||||||||||||||
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Attack: | 105 | |||||||||||||||||||||||
Defense: | 125 | |||||||||||||||||||||||
Sp. Atk: | 55 | |||||||||||||||||||||||
Sp. Def: | 95 | |||||||||||||||||||||||
Speed: | 50 |
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Overview
Mega Mawile is a force to be reckoned with in the 1v1 metagame, able to deal with top-tier threats such as Mega Gyarados, Porygon-Z, and Tapu Lele. Its ability, Huge Power, grants it the highest effective base Attack in the game, which it can boost even further with Swords Dance. A very solid typing in Steel / Fairy allows it to resist prevalent types like Normal, Psychic, Dark, and Fairy. Its natural bulk and pre-Mega ability Intimidate allow Mega Mawile to survive most neutral hits and even some super effective ones. However, Mega Mawile's abysmal Speed tier does it no favors, other than allowing it to almost always land Metal Burst successfully. There are also many common Fire- and Ground-types, such as Charizard, Heatran, and Donphan, which can handle Mega Mawile effectively.
Offensive
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Moves
Play Rough is Mega Mawile's go-to STAB move, resisted only by Fire-, Steel-, and Poison-types. It allows Mega Mawile to 2HKO Pokemon such as Gyarados and Dragonite and OHKO most frail offensive Pokemon like Porygon-Z. Sucker Punch makes up for Mawile's terrible Speed and allows it to finish off foes after any of Mega Mawile's other moves, such as against Meloetta. It can also sometimes outright OHKO targets such as Blacephalon. Iron Head is Mega Mawile's secondary STAB move that lets it hit Rock- and Fairy-type Pokemon, such as Crustle and Tapu Bulu, for super effective damage, as well as hitting Pokemon like Magearna and Mega Venusaur for neutral damage. Alternatively, Taunt is a very potent status move that allows Mega Mawile to check stall Pokemon, such as Porygon2 and Pyukumuku, and prevents foes like Magearna and Mega Altaria from using status moves to set up or heal themselves, while Fire Fang allows Mega Mawile to hit Steel-types such as Ferrothorn and Kartana for super effective damage. Swords Dance allows Mega Mawile to boost its Attack to even further heights to defeat bulkier Pokemon. This can allow it to break past defensive walls like Chansey without fear of Counter. Metal Burst is always a good option to have for Choice item users like Garchomp as well as foes that do not have recovery like Tapu Fini.
Set Details
Maximum HP investment along with 104 Defense EVs specifically allow Mega Mawile to survive an Earthquake from Adamant Gyarados followed by another Earthquake after it Mega Evolves into Mega Gyarados. The rest of the EVs are put into Attack to maximize damage output. Intimidate is the preferred ability that lets Mawile lower the opposing Pokemon's Attack stat, which allows it to survive many hits it normally wouldn't be able to take, such as Choice Band Garchomp's Earthquake and two Earthquakes from Adamant Dragonite.
Usage Tips
Send Mega Mawile in on stall Pokemon that rely on only status moves and do not carry Taunt themselves, such as Wide Lens Jumpluff. Deoxys-S will be a 50/50, deciding whether or not you attack on a Taunt or Taunt on their Iron Defense. Against foes that may carry Counter, it is better to use a weaker move like Sucker Punch or Metal Burst to scout for Counter before committing to a stronger move. The matchup with Mega Metagross is a tossup. If you have Metal Burst, use that first, and if not, use Sucker Punch first. Be wary that Mega Metagross can render Sucker Punch useless with Bullet Punch, so play accordingly.
Team Options
Pokemon that can deal with both Mega Charizard X and Mega Charizard Y, such as Water-type Pokemon like Primarina and Mega Gyarados and Dragon-types like Garchomp and Zygarde, are good partners for Mega Mawile. Mega Mawile can cover Pokemon that threaten them such as Porygon-Z and Meloetta. Mega Mawile needs checks to Sturdy Pokemon like Donphan and Golem, so physically bulky Pokemon like Mega Slowbro, and Mega Sableye are much appreciated. Mega Mawile also helps to check the Dark-types that threaten these Pokemon, like Hoopa-U and Mega Gyarados. Ground-type Pokemon like Donphan and Landorus-T pair well with Mega Mawile, as their STAB attacks are super effective against all foes that resist Fairy, namely Steel-, Poison-, and Fire-types like Mega Aggron, Naganadel, and Mega Charizard X. Meanwhile, Mega Mawile takes care of Water- and Grass-types like Mega Gyarados and Tapu Bulu as well as some of the bulkier Dragon-types like Dragonite, Mega Altaria, and Kommo-o.
Specially Defensive
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Moves
Play Rough is Mega Mawile's most powerful STAB move that allows it to OHKO or 2HKO most of the metagame, including Mega Gyarados, Dragonite, Porygon-Z, and Tapu Lele. Metal Burst allows Mega Mawile to retaliate after surviving opposing Pokemon's moves. This is a great move to lure Pokemon that are unable to OHKO Mega Mawile, such as Genesect and Choice Specs Greninja. Sucker Punch is a great priority finisher that allows Mega Mawile to finish off weakened Pokemon, such as Crustle after a Play Rough. Taunt forces opposing Pokemon to attack, preventing them from recovering HP and also letting Mega Mawile get off a guaranteed Metal Burst, shutting down setup Pokemon like Fairium Z Magearna. Swords Dance is an option to boost Mega Mawile's already insane Attack stat. When used in conjunction with Taunt, this can allow Mega Mawile to break through certain stall Pokemon like Chansey and Necrozma.
Set Details
Maximum HP and Special Defense investment allows Mega Mawile to survive as many attacks as possible, Modest Primarina's Oceanic Operetta in particular. It allows Mega Mawile to survive many special attacks in general, such as Aegislash's Never-Ending Nightmare and Choice Specs Greninja's Hydro Cannon. The rest of the EVs are put into Attack. Intimidate lowers the opponent's Attack and also improves Mega Mawile's survivability. 0 Speed IVs with a Sassy nature help Mega Mawile be slower so Metal Burst does not fail.
Usage Tips
Use Mega Mawile against special attackers that usually have the upper hand against offensive sets. This set does well against Choice item users that cannot OHKO Mega Mawile, as Mega Mawile can simply return any damage it takes through Metal Burst or outright OHKO them with Play Rough. These include Choice Scarf Garchomp, Choice Scarf Landorus-T, Choice Specs Greninja, Choice Specs Genesect, and Choice Specs Necrozma. As this is a lure set, it is best used to surprise the opponent. If they are aware of your strategy, Pokemon such as Primarina and Electrium Z Magnezone can take advantage of Metal Burst and use status moves like Substitute and Metal Sound to prevent taking heavy damage.
Team Options
Rock- and Ground-type Pokemon such as Mega Tyranitar and Golem work well with Mega Mawile, as they deal with the omnipresent Mega Charizard X and Mega Charizard Y, while Mega Mawile can deal with the Water-type Pokemon that threaten them, like Mega Gyarados and Tapu Fini. Mega Mawile also pairs well with special attackers like Normalium Z Porygon-Z, Mega Charizard Y, and Choice Specs Greninja that can handle physical walls like Mega Slowbro. Mega Mawile then threatens specially defensive Pokemon like Meloetta and Dragonite.
Other Options
Hyper Cutter is another option over Intimidate that prevents opposing Pokemon from weakening Mawile's Attack with Intimidate or moves like Charm. Combined with Swords Dance, Mega Mawile can boost its Attack to nigh-unstoppable levels. This can help against Pokemon such as Charm Mega Venusaur and Chansey but sorely restricts its defensive utility, losing out matchups like Choice Band Garchomp and Mega Gyarados. Other moves such as Counter, Endure, Ice Punch, and Thunder Punch can be run; however, they are hard to fit on Mega Mawile's tight moveset, as you lose out on either priority with Sucker Punch, utility with Taunt, or setup with Swords Dance. Counter hits physical attackers harder, such as Mega Aggron. Endure can be used to lure recharge move users such as Blast Burn Mega Charizard Y and Hydro Cannon Water-type starter Pokemon. Ice Punch hits some Pokemon harder, having a higher chance of OHKOing uninvested Dragonite. Thunder Punch eases the Mega Gyarados and Tapu Fini matchup and provides a way to hit Celesteela and Mega Charizard X that do not Mega Evolve fearing Play Rough.
Checks and Counters
Pokemon with Super Effective STAB Moves: Pokemon such as Mega Charizard X, Mega Charizard Y, and Groundium Z Donphan and Garchomp can OHKO Mega Mawile before it has a chance to strike back.
Powerful Special Attackers: Pokemon with strong special attacks such as Choice Specs Naganadel and Electrium Z Magnezone are usually able to OHKO Mega Mawile, unless Mega Mawile is running a specially defensive set.
Pokemon that Resist Mega Mawile's STAB Moves: Steel-types like Mega Aggron do not fear any of Mega Mawile's moves and can 3HKO back with Heavy Slam. Mega Venusaur resists Play Rough and can chip away at Mega Mawile, unless Mega Mawile uses Swords Dance and carries Iron Head as well.
Defensive Pokemon: Pokemon that can lower Mega Mawile's Attack or boost their physical bulk, such as Mega Slowbro, are good checks to Mega Mawile. Mega Mawile cannot use Taunt to defeat these Pokemon, as Slowbro has the ability Oblivious.
Credits
- Written by Chickenpie2
- Quality checked by Ginger Princess, The Official Glyx, and motogp
- Grammar checked by Lumari and deetah