This move does not check accuracy.
The user swaps positions with its ally.
10% chance to raise all stats by 1 (not acc/eva).
A target of the opposite gender gets infatuated.
User loses 50% max HP. Maximizes Attack.
Waits 2 turns; deals double the damage taken.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
10% chance to make the target flinch.
Hits 2 times in one turn.
Hits 2-5 times in one turn.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
10% chance to lower the target's Speed by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Ignores the target's stat stage changes.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
100% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Power increases when used on consecutive turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
10% chance to burn the target.
10% chance to burn the target.
OHKOs the target. Fails if user is a lower level.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
10% chance to burn the target. Thaws user.
Has 33% recoil. 10% chance to burn. Thaws user.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Fails if the user takes damage before it hits.
Max 102 power at minimum Happiness.
Power doubles with each hit, up to 160.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
30% chance to make the target flinch.
10% chance to burn the foe(s).
Power doubles if the target has a status ailment.
Varies in type based on the user's IVs.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Destroys the foe(s) Berry/Gem.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
Until the end of the next turn, user's moves crit.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Lasts 2-3 turns. Confuses the user afterwards.
Shares HP of user and target equally.
All active Pokemon will faint in 3 turns.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
Raises the user's Attack by 1 if hit during use.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Max 102 power at maximum Happiness.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
20% chance to lower the target's Sp. Def by 1.
20% chance to lower the target's Defense by 1.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Lowers the foe(s) Defense by 1.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.