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Manectric

In-battle formes

Base

HP:70
Attack:75
Defense:60
Sp. Atk:105
Sp. Def:60
Speed:105
Min (-ve nature, 0 IVs)193
Default246
Max Neutral309
Max Positive339
Max Neutral (+1)463
Max Positive (+1)508
Max Neutral (+2)618
Max Positive (+2)678
UnderUsed
All-out Attacker339

Mega

HP:70
Attack:75
Defense:80
Sp. Atk:135
Sp. Def:80
Speed:135
Min (-ve nature, 0 IVs)247
Default306
Max Neutral369
Max Positive405
Max Neutral (+1)553
Max Positive (+1)607
Max Neutral (+2)738
Max Positive (+2)810
UnderUsed
All-out Attacker405

Evolutions

Strategies

Overview

Mega Manectric is one of the best offensive pivots and revenge killers in the metagame, and it is one of the best Mega Evolutions for VoltTurn teams. It is one of the fastest Pokemon in the tier, only being outsped by Zeraora, Mega Sceptile, Mega Beedrill, Mega Aerodactyl, and Choice Scarf users. Its access to strong Fire-type coverage moves like Overheat and Flamethrower in conjunction with Hidden Power Ice lets it pressure many of the Pokemon that resist or are immune to Volt Switch like Celebi, Mega Steelix, Gligar, and Hydreigon, which increases its overall effectiveness as an offensive pivot. Mega Manectric's ability Intimidate also contributes heavily to its success because it allows Mega Manectric to more easily take priority attacks like Scizor's Bullet Punch and Mamoswine's Ice Shard when revenge killing foes. Mega Manectric's typing allows it to heavily threaten opposing Water- and Flying-types like Togekiss, Mega Slowbro, and Tentacruel while also giving it some useful resistances that let it more easily take on Steel-types like Scizor and Klefki. However, its typing also gives it a weakness to Ground-type attacks from Pokemon like Nidoqueen, Hippowdon, and Mega Aerodactyl. In addition, its extremely subpar bulk and lack of recovery mean Mega Manectric is easily taken out by Choice Scarf users like Krookodile, Infernape, and Hydreigon if it takes too much residual damage.

All-out Attacker

Move 1
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
Move 2
  • Overheat
    Lowers the user's Sp. Atk by 2.
    TypeFire
    CategorySpecial
    Power130 BP
    Accuracy90%
  • Flamethrower
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
Move 4

Moves

Volt Switch is Mega Manectric's primary STAB attack and the move it should aim to use the most throughout the course of a match, as it allows Mega Manectric to gain momentum for your team while dealing chip damage to foes. Overheat allows Mega Manectric to OHKO Pokemon like Celebi after Stealth Rock damage, Cobalion, and physically defensive Klefki at the cost of having low accuracy and halving Mega Manectric's Special Attack after use. Flamethrower is an alternative, more reliable Fire-type coverage move, but it loses out on the many KOs listed earlier. Thunderbolt is Mega Manectric's stronger STAB attack that it uses to KO Pokemon without needing to switch out afterwards. Thunderbolt also gains some KOs that Volt Switch does not, like OHKOing Alomomola and Slowbro after Stealth Rock damage. Hidden Power Ice lets Mega Manectric hit Ground- and Dragon-types like Hydreigon, Latias, Nidoqueen, Gligar, and Krookodile for super effective damage. Hidden Power Grass allows Mega Manectric to deal heavy damage to Ground-types like Swampert, Quagsire, and Rhyperior but loses out on hitting Dragon-types like Hydreigon and Latias. Alternatively, Signal Beam can be used in the last moveslot in order to hit Krookodile, Hydreigon, Celebi, and Latias harder than any other move, but this causes Mega Manectric to lose out on the ability to hit any other Ground-type super effectively.

Set Details

Maximum investment in Special Attack and Speed with a Timid nature allows Mega Manectric to hit as hard as possible while outspeeding Pokemon like Crobat and Mega Pidgeot. Lightning Rod is the preferred ability before Manectric Mega Evolves, as it lets Manectric pivot into and block one predicted Volt Switch from Rotom-C, Zeraora, or opposing Mega Manectric to gain a boost to its Special Attack and shift momentum to your side. Intimidate is used frequently throughout a match in order to weaken physically offensive foes. Manectite gives Manectric the ability to Mega Evolve.

Usage Tips

Mega Manectric should use Volt Switch as much as possible to gain momentum for your team while also dealing damage. Volt Switch is also a generally safe middle-ground play for when you do not know whether your opponent will switch out or not, although you must be mindful of Ground-type switch-ins like Hippowdon, Gligar, and Krookodile, which block Volt Switch. Because of its subpar bulk, Mega Manectric should primarily be brought in with pivoting from fellow U-turn or Volt Switch users like Scizor and Hydreigon, and it can also be brought in on a free switch to attempt to revenge kill a slower foe like Cobalion or Scizor. Mega Manectric can be brought in on some weak predicted hits, however, such as a predicted Bullet Punch from a bulky Scizor, or on Electric-type attacks if not yet Mega Evolved. You can use Intimidate as a form of utility by sending Mega Manectric in on a physical attacker like Cobalion and then pivoting out in an attempt to weaken them for your other team members. Try to keep Mega Manectric as healthy as possible throughout a match because it lacks any way to regain health and needs to be as healthy as possible to revenge kill priority attackers such as Crawdaunt and offensive Scizor. This involves switching Mega Manectric in as few times as possible when there are entry hazards up, since they will wear it down very quickly.

Team Options

Mega Manectric fits best on VoltTurn offense due to its nature as an offensive pivot and revenge killer, but it can also fit just generally on hyper offense and bulky offense. Other users of Volt Switch and U-turn like Scizor, Hydreigon, and Infernape make great partners for Mega Manectric because they can give it many opportunities to come in throughout the course of a match. Stealth Rock support from Pokemon like Cobalion and Krookodile and Spikes support from Klefki will make Mega Manectric's job of revenge killing much easier. Because of Mega Manectric's nature of switching in and out often, it enjoys entry hazard removal support from Pokemon like Starmie, Hydreigon, and Empoleon to keep Mega Manectric from taking too much residual damage. Wallbreakers like Mamoswine, Crawdaunt, and Lucario appreciate the free switches that Mega Manectric provides from Volt Switch in order to break defensive Pokemon like Blissey and Florges that Mega Manectric cannot. Pokemon such as Mamoswine, Starmie, and Primarina that are capable of damaging bulky Ground-types like Hippowdon and Gligar, which would otherwise block Volt Switch, make good partners for Mega Manectric. If not opting for Hidden Power Grass, Grass-types like Celebi and Amoonguss are especially good partners, as they can break past Rhyperior and Water / Ground Pokemon like Swampert and Quagsire. Pursuit users like Krookodile, Scizor, and Bisharp can help to take out bulky Psychic-type Pokemon that resist Volt Switch like Latias and Celebi.

Other Options

Static can be considered as an ability for a Manectric in order to paralyze physical attackers before it Mega Evolves, but since Manectric does not appreciate taking hits, it will not get many chances to use it. Toxic is an option to hit Dragon- and Ground-types like Latias, Swampert, and Hippowdon.

Checks and Counters

Faster Pokemon: Mega Sceptile, Mega Beedrill, Mega Aerodactyl, and Choice Scarf users like Infernape, Krookodile, and Hydreigon are capable of revenge killing or heavily damaging Mega Manectric if they get the chance to do so.

Ground-types: While most of them must fear a super effective Hidden Power Grass or Hidden Power Ice, Ground-types like Krookodile and Nidoqueen are capable of blocking Mega Manectric's Volt Switch and dealing super effective damage in return. Seismitoad, Rhyperior, Quagsire, and Swampert avoid taking significant damage from Hidden Power Ice, while Hippowdon fears nothing from Mega Manectric.

Dragon-types: Hydreigon, Mega Altaria, and Latias all resist Mega Manectric's STAB attacks, although they take moderate damage from Hidden Power Ice and Hydreigon and Latias must watch out for Signal Beam. Kyurem is particularly troublesome, as it avoids the 2HKO from any of Mega Manectric's attacks from full.

Residual Damage: Mega Manectric switches in and out often and has no methods of recovery, so residual damage from Toxic poison, Stealth Rock, Spikes, and burns limits its usefulness throughout a match.

Specially Defensive Pokemon: Pokemon like Alolan Muk and Blissey can easily take any of Mega Manectric's attacks. Blissey can wear Mega Manectric down with Toxic and Seismic Toss, while Alolan Muk can Pursuit trap Mega Manectric or heavily damage it with Gunk Shot or Poison Jab.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
100%
PP
15
Lowers the target's Sp. Atk by 2.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Electric power, can't sleep.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
70
Accuracy
100%
PP
15
Damages Pokemon next to the target as well.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
40
Raises the user's Attack by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
User cures its burn, poison, or paralysis.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
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