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Lurantis

In-battle formes

HP:70
Attack:105
Defense:90
Sp. Atk:80
Sp. Def:90
Speed:45
Min (-ve nature, 0 IVs)85
Default126
Max Neutral189
Max Positive207
Max Neutral (+1)283
Max Positive (+1)310
Max Neutral (+2)378
Max Positive (+2)414
PU
Defog126

Evolutions

Formes

Strategies

  • en
Formats:
Written by Akir

Overview

Lurantis is a good utility choice for teams with its decent defensive typing, good support options, access to the ability Contrary and most importantly access to Defog. A pure Grass typing, decent mixed defenses and Aromatherapy allows Lurantis to consistently switch into the majority of the hazard setters in the tier, including the most popular choices in Regirock, Mudsdale and Torterra, and clear their entry hazards. A pure Grass-typing also allows Lurantis to switch into Ground- and Water-type attacks from the likes of Alolan Dugtrio and Floatzel without much trouble, sponging attacks for teammates. On top of all of that, Lurantis is not as passive as most other Defog users, as it is capable of boosting its stats with Leaf Storm and Superpower through Contrary. However, Lurantis faces strong competition from other hazard removers with more utility, such as Skuntank, who is immune to Psychic-type moves and absorbs Toxic Spikes, or Hitmonchan, who boasts a superior Speed stat and can check special attackers like Cryogonal and Simisear. Lurantis also struggles with weaknesses to common attacking types, such as Fire and Flying from threats like Simisear and Oricorio-G, as well as reliance on low-PP moves like Leaf Storm and Aromatherapy.

Defog

Move 1
  • Defog
    -1 evasion; clears user and target side's hazards.
    TypeFlying
Move 2
  • Leaf Storm
    Lowers the user's Sp. Atk by 2.
    TypeGrass
    CategorySpecial
    Power130 BP
    Accuracy90%
Move 3
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 4

Moves

Defog is the main reason to use Lurantis, and it removes entry hazards from the entire field. Leaf Storm combined with Contrary gives Lurantis a strong STAB option that also increases Special Attack to keep Lurantis from being passive. Superpower is the preferred option in the third slot, as it can increase Lurantis's Defense and provides excellent coverage to hit common Grass-resistant Pokemon such as Alolan Sandslash and Ferroseed. Alternatively, Toxic can also be used to get reliable chip damage on most switch-ins like Eelektross. The last move is typically Aromatherapy, as Lurantis is taking negligable damage from the hazard setters it intends to switch into, such as Qwilfish and Metang, and Aromatherapy allows it to cure itself of status, easing switches into these same hazard setters. Alternatively, Synthesis can be used to allow Lurantis to switch into less passive physical attackers like Choice Scarf Kabutops, but Aromatherapy is generally preferred as Lurantis will often find itself being worn down by Toxic otherwise.

Set Details

Leftovers is chosen as the item, giving Lurantis a steady stream of healing that allows it to switch into weaker or resisted attacks, such as Regirock's Rock Slide or Mudsdale's Earthquake, without being forced to recover. Contrary should always be the ability, as the snowball effect Lurantis generates with Leaf Storm and Superpower is one of the stronger benefits of using Lurantis.

Usage Tips

Send Lurantis directly into hazard setters like Ferroseed and Torterra and use the free turns Lurantis generates as they switch out to Defog away entry hazards or cure itself of status with Aromatherapy. If the opponent is using a hazard setter that Lurantis can not switch into, such as Aggron or Roselia, try to conserve Lurantis and find an opportunity to bring it in against more passive Pokemon, such as Tangela, or against Pokemon it can immediately threaten, like defensive Jellicent or Poliwrath. It is important to remember that, even with Leaf Storm, Lurantis is not a wallbreaker or sweeper. The boosted Special Attack very rarely results in a sweep and instead finds a primary purpose in warding away less bulky attackers that may want to try and set up or other threats that may try to take advantage of Lurantis's perceived passivity such as Gurdurr. Lurantis is forced out by many threats in the tier, so making use of the turn that Lurantis is out by predicting threats to switch in and using the appropriate move is key to Lurantis's success.

Team Options

Teammates that patch Lurantis's weaknesses are always a good option, so teammates such as Lanturn for helping with the Fire and Flying weaknesses or Metang to cover the Poison weakness work well. Lurantis generally lets in common Grass-type switch-ins, such as Victreebel and Oricorio-E, so teammates that can take advantage of these switch-ins, such as Drampa and Rotom-F, are beneficial. Lurantis is a fairly reliable hazard removal option, and as such, Pokemon that appreciate having hazards removed like Jynx and Oricorio-G appreciate Lurantis's presence. Lurantis also acts as a reliable Ground- and Water-resistant Pokemon, so Fire-types such as Combusken and Simisear are excellent choices, as are Rock-types like Lycanroc and Aggron, with Lycanroc in particular having strong synergy with Lurantis, pressuring the Fire-, Ice-, Flying- and Bug-types that Lurantis struggles with. Volt Switch and U-turn users like Eelektross, Lanturn and Primeape work well with Lurantis, with Lanturn and Primeape notably luring in and pivoting on defensive Pokemon like Ferroseed and Mudsdale that Lurantis can abuse. Lurantis will also occasionally get rid of your own hazards, so having a reliable Stealth Rock setter like Regirock or Mudsdale is ideal.

Other Options

Physically based defensive Lurantis is an option to utilize its higher Attack stat and boasts powerful options like Superpower and Knock Off; however, due to the low power of STAB Leaf Blade and the Contrary Special Attack boosts of Leaf Storm, specially oriented Lurantis actually outputs more damage faster even with Superpower factored in. Specially defensive Lurantis is also an option to better take potential Water- and Electric-type hits from threats such as Lanturn, but physically defensive Lurantis is preferred due to the overall benefit of being able to freely switch in on the many powerful Ground-types in the tier such as Golurk. Hidden Power Ice can be used to hit Oricorio-E and Victreebel, but it's generally a suboptimal option and leaves Lurantis walled by Alolan Sandslash. A set with Rest and Sleep Talk is also a possibility for slowly bolstering Lurantis's stats, but forces Lurantis into using one attack or foregoing Defog. Giga Drain is also an option, giving Lurantis a second STAB attack with more PP and healing utility, but is not recommended over Toxic, Superpower or Aromatherapy, all of which are more useful in more situations. A Relaxed nature is also an option to not lower the damage of Superpower, but doing so means that Lurantis no longer outspeeds threats such as Throh.

Checks and Counters

Fire-types: Fire-type threats such as Simisear resist Lurantis's Leaf Storm and can force it out with a super effective STAB attack of their own, though they fear Superpower or Toxic.

Flying-types: Flying-types such as Oricorio-E resist Grass and can force Lurantis out with super effective Flying-type attacks or in some cases even set up directly in front of it.

Poison-types: Poison-types such as Skuntank and Victreebel resist Leaf Storm and are immune to Toxic and can force out Lurantis with super effective STAB moves.

Toxic Spikes: Toxic Spikes are a good way to cripple Lurantis, as Lurantis rarely finds time to not only Defog away the Toxic Spikes but also cure its own status with Aromatherapy before being forced out. Qwilfish can even Taunt Lurantis, preventing it from taking either action, and Roselia can threaten to 2HKO it with Sludge Bomb and set up both Spikes and Toxic Spikes in its face.

Strong Attackers: Lurantis has decent defenses but is not particularly bulky. As a result, even neutral attacks from a strong attacker such as Choice Band Stoutland can overwhelm Lurantis. Strong special attacks from the likes of Drampa and Aurorus can even threaten an OHKO with Draco Meteor and Blizzard respectively, hitting on Lurantis's weaker special side.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
15
-1 evasion; clears user and target side's hazards.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
90%
PP
15
Hits 2 times in one turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
20
Traps/grounds user; heals 1/16 max HP per turn.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
40
Accuracy
100%
PP
40
No additional effect.
 
Power
90
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
80
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
90
Accuracy
100%
PP
15
No additional effect. Hits adjacent Pokemon.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
55
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
125
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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