Power doubles if the user has no held item.
The user swaps positions with its ally.
10% chance to raise all stats by 1 (not acc/eva).
User switches, passing stat changes and more.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Sp. Atk by 1.
10% chance to confuse the target.
Raises the user's Defense and Sp. Def by 1.
Raises the user's Defense by 1.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
For 5 turns, the target's item has no effect.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
Hits two turns after being used.
User cannot move next turn.
More power the heavier the target.
5 turns: no Ground immunities, 1.67x accuracy.
More power the slower the user than the target.
Raises the user's Defense by 1.
For 5 turns, the foe(s) is prevented from healing.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
User cannot move next turn.
Causes the target to fall asleep.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to make the target flinch.
Until the end of the next turn, user's moves crit.
For 5 turns, special damage to allies is halved.
Bounces back certain non-damaging moves.
For 5 turns, all held items have no effect.
The last move the target used replaces this one.
30% chance to lower the target's Sp. Atk by 1.
Heals the user by a weather-dependent amount.
Power and type depends on the user's Berry.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
Random damage equal to 0.5x-1.5x user's level.
For 5 turns, heavy rain powers Water moves.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Effect varies with terrain. (30% paralysis chance)
Hits adjacent Pokemon. The user faints.
20% chance to lower the target's Sp. Def by 1.
10% chance to confuse the target.
The user and the target trade Abilities.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
User must be asleep. 30% chance to flinch target.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
For 3 turns, target floats but moves can't miss it.
Badly poisons the target. Poison types can't miss.
Goes last. For 5 turns, turn order is reversed.
20% chance to make the target flinch.