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Lileep

In-battle formes

HP:66
Attack:41
Defense:77
Sp. Atk:61
Sp. Def:87
Speed:23
Min (-ve nature, 0 IVs)6
Default8
Max Neutral12
Max Positive13
Max Neutral (+1)18
Max Positive (+1)19
Max Neutral (+2)24
Max Positive (+2)26
Little Cup
Tank9

Evolutions

Strategies

  • en
Formats:
  • LC
Written by Alolan Dusky

Overview

Lileep is arguably one of the best Water-type checks in LC. It has access to Storm Drain, a very handy tool that lets it absorb Water-type moves and boost its already decent Special Attack by one stage; this allows it to check the majority of Water-types in the tier, such as Chinchou, Mareanie, Tirtouga, and Corphish. It also sports impressive natural bulk that is further boosted by Eviolite, which lets it switch in on moves that are weak or resisted with ease. Furthermore, it has access to Stealth Rock, which is very useful for weakening the opposing team, and Lileep can easily set it up thanks to its bulk and its ability. On top of that, Giga Drain and Recover grant it solid forms of recovery and the ability to stay around for much longer. However, like most defensive Pokemon, Lileep has poor Speed, meaning that it will almost always take a hit before moving, and despite its decent Special Attack, it suffers from mediocre damage output, even after a Storm Drain boost. While it has impressive bulk, its typing leaves it weak to common Steel-, Fighting-, and Ice-type moves, with that last weakness being quite a nuisance because almost any Water-type that Lileep checks tends to carry Ice Beam. Finally, its tanking abilities are severely hindered by both Knock Off and Toxic.

Tank

Move 1
Move 2
  • Giga Drain
    User recovers 50% of the damage dealt.
    TypeGrass
    CategorySpecial
    Power75 BP
    Accuracy100%
Move 3
Move 4
  • Ancient Power
    10% chance to raise all stats by 1 (not acc/eva).
    TypeRock
    CategorySpecial
    Power60 BP
    Accuracy100%
  • Earth Power
    10% chance to lower the target's Sp. Def by 1.
    TypeGround
    CategorySpecial
    Power90 BP
    Accuracy100%
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%

Moves

Recover is the most important move on this set because it gives Lileep a solid form of recovery, meaning it can stay in for longer. Giga Drain acts as a secondary form of recovery while doing damage at the same time, and it can be used to weaken the Water-types that Lileep checks; for example, it can 2HKO Slowpoke, Staryu, and Corphish. Stealth Rock is used to inflict chip damage whenever the opponent switches a Pokemon in, and it works well with Lileep's ability to force out Water-types. For the last slot, Ancient Power is a STAB move that allows Lileep to hit Flying-types such as Doduo, Rufflet, and Archen. On the other hand, Earth Power allows Lileep to hit opposing Steel-types such as Magnemite, Pawniard and Honedge. Finally, Toxic puts opposing walls such as Munchlax and Spritzee on a timer and is a good source of chip damage in tandem with Stealth Rock; however, keep in mind that the damage from Toxic adds up very slowly because of LC's low HP stats.

Set Details

The given EV spread when used with Eviolite maximizes Lileep's bulk; a Bold nature further boosts Lileep's Defense, allowing it to sponge physical hits better. Its special bulk is not a thing to underestimate either, as when Lileep is equipped with Eviolite, it can avoid the 2HKO from Choice Scarf Chinchou's Ice Beam and OHKO Chinchou in return after Stealth Rock damage. 108 Special Attack EVs guarantee that Lileep can 2HKO Steel-types such as Magnemite and Pawniard most of the time with Earth Power. 12 Speed EVs let Lileep Speed tie with Spritzee and outspeed Munchlax, allowing Lileep to use Toxic on it before it can do anything. Storm Drain is useful for absorbing Water-type moves and boosting Lileep's Special Attack by one stage in the process.

Usage Tips

Lileep can be directly switched in on Water-type moves because of its ability. It can come in on a plethora of Water-types, such as Chinchou, Mareanie, Tirtouga, Corphish ( though it dislikes Knock Off), and Carvanha. It can also check Foongus, Ponyta, and Ferroseed—be wary of Iron Head and Knock Off though—and can easily set up Stealth Rock on any of them. Recover should be used on any predicted switch, as it restores Lileep's health, allowing it to stay around for longer; Lileep has no trouble pulling Recover off thanks to its unique set of resistances. When facing a Water-type, Lileep should prioritize setting up Stealth Rock because it can afford to take an Ice Beam. After Stealth Rock has been set up, Lileep should either switch out or start using Giga Drain to restore its health. Note that a boosted Giga Drain can hit the majority of Water-types hard. Be wary of set up sweepers like Scraggy, Timburr, and Spritzee coming in on Lileep and starting to set up, as Lileep can't do anything to stop them and this could potentially allow them to sweep your entire team.

Team Options

Hippopotas is an exceptional partner because it can remove Steel-types for Lileep, but most importantly has access to Sand Stream, which sets sand to boost Lileep's Special Defense by 50%; in exchange, Lileep stops the Water-types that scare Hippopotas away. Partners that can handle Fighting-types are appreciated because Lileep has issues against them. Snubbull is a prime example, boasting Intimidate and a Fairy typing that enable it to come in on them. Spritzee lacks Intimidate, but it can heal Lileep's possible status ailments thanks to Aromatherapy and KO most Fighting-types with Moonblast. Pawniard is difficult for Lileep to face if it lacks Earth Power, and even if it has the move, the Special Defense drop can trigger Defiant. Fighting-types such as Timburr and Mienfoo pair well with Lileep because they stop Pawniard; Timburr is a bit better because it can also stop set up sweepers thanks to its priority moves. Lileep is a nice partner for Pokemon that struggle against bulky Water-types; examples are Carvanha, Ponyta, and Corphish, which can easily wallbreak or clean when Water-types have been removed or weakened. While not mandatory, Lileep likes the presence of a Defog or Rapid Spin user because it dislikes taking damage from entry hazards. Phazers like Roar Mudbray and Haze users such as Mareanie can put a stop to setup sweepers if they set up on Lileep; both of them also check Fighting- and Steel-types and, in Mudbray's case, forces the foe to take damage from the Stealth Rock that Lileep sets. Speaking of entry hazards, more of them are useful for Lileep by doing some chip damage to the foe; the aforementioned Mareanie can set up Toxic Spikes, while Dwebble can set up Spikes.

Other Options

Lileep has access to Curse to boost its Attack and Defense; however, this set is more susceptible to burns and Intimidate and does not use Storm Drain to its maximum potential. Lileep doesn't have many viable coverage options, but it can run Hidden Power to specifically hit some Pokemon, such as Hidden Power Fire for Ferroseed and Grass-types in general or Hidden Power Fighting for more damage against Pawniard and Dark-types; however, these moves are difficult to fit in a slot because Lileep needs Recover, its STAB move, and either Earth Power or Stealth Rock. Mirror Coat can surprise the opponent and remove a special sweeper such as Gastly or Abra, but it is then easily played around. Finally, Lileep has access to Sandstorm and so can act as a secondary weather setter for dedicated sand teams; unfortunately, it lacks a moveslot for it.

Checks and Counters

Steel-types: Lileep has a hard time against Steel-types because it can only hit them with Earth Power. Magnemite can take a Earth Power thanks to Sturdy and severely damage Lileep with STAB Flash Cannon. Pawniard hates taking an Earth Power, but it can KO Lileep with STAB Iron Head or remove its Eviolite with a powerful Knock Off.

Fighting-types: Fighting-types outspeed Lileep and severely damage it with a STAB move. Timburr can come in on Toxic and activate Guts, severely hurting Lileep with STAB Drain Punch. Croagunk walls Lileep lacking Earth Power and can use it to set up Nasty Plot.

Grass-types: Lileep has nothing to hit Grass-types with beside the rare Hidden Power Fire. Ferroseed can set up entry hazards on Lileep, is immune to Toxic, and can threaten Lileep with Iron Head or Knock Off. Foongus fears nothing from Lileep and can hit it with Sludge Bomb. Due to Lileep's passivity, Snivy can use it to boost its Special Attack with Contrary Leaf Storm without fearing anything.

Setup Sweepers: Lileep is quite passive; this makes it a setup bait for Pokemon such as Bulk Up Timburr, Dragon Dance Scraggy, and Swords Dance Mienfoo.

Toxic Poison: While it doesn't mind being paralyzed or burned, Lileep hates being poisoned; Toxic and Toxic Spikes can heavily reduce Lileep's longevity.

Credits

Moves

 
Power
40
Accuracy
100%
PP
30
10% chance to lower the foe(s) Sp. Def by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
20
Raises the user's Defense by 2.
 
Power
15
Accuracy
85%
PP
20
Traps and damages the target for 4-5 turns.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target's HP is 50% or less.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
10
Accuracy
100%
PP
35
10% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
10
Nullifies the target's Ability.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
20
Accuracy
100%
PP
20
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
PP
20
Traps/grounds user; heals 1/16 max HP per turn.
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
10
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
100%
PP
10
More power with more uses of Stockpile.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
Accuracy
PP
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
 
Power
Accuracy
95%
PP
40
Lowers the foe(s) Speed by 2.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
10
Heals the user based on uses of Stockpile.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
 
Power
Accuracy
100%
PP
5
More power the more HP the target has left.
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