This move does not check accuracy.
A target of the opposite gender gets infatuated.
Power doubles if user is damaged by the target.
Waits 2 turns; deals double the damage taken.
30% chance to make the target flinch.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
10% chance to lower the target's Speed by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Ignores the target's stat stage changes.
Forces the target to switch to a random ally.
Hits 2-5 times in one turn.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
If the user has no item, it steals the target's.
20% chance to lower the target's Defense by 1.
50% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
For 4 turns, disables the target's last move used.
20% chance to confuse the target.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
User recovers 50% of the damage dealt.
100% chance to confuse the target.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
10% chance to burn the target.
10% chance to burn the target.
OHKOs the target. Fails if user is a lower level.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Fails if the user takes damage before it hits.
Fighting, Normal hit Ghost. Evasiveness ignored.
Max 102 power at minimum Happiness.
Power doubles with each hit, up to 160.
User cannot move next turn.
For 5 turns, hail crashes down.
Lowers the user's Speed by 1.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Destroys the foe(s) Berry/Gem.
30% chance to lower the target's Defense by 1.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Lasts 2-3 turns. Confuses the user afterwards.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
Raises the user's Attack by 1 if hit during use.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Max 102 power at maximum Happiness.
More power the less HP the user has left.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
Causes the target to fall asleep.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Lowers the PP of the target's last move by 4.
30% chance to make the target flinch.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) Defense by 1.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
More power the fewer PP this move has left.
Lasts 3 turns. Active Pokemon cannot fall asleep.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
Next turn, 50% of the user's max HP is restored.
Raises the user's Attack and Sp. Atk by 1.
Puts the target to sleep after 1 turn.
100% chance to paralyze the target.