The user swaps positions with its ally.
Uses a random move known by a team member.
A target of the opposite gender gets infatuated.
Raises the user's Defense by 2.
User switches, passing stat changes and more.
User loses 50% max HP. Maximizes Attack.
Waits 2 turns; deals double the damage taken.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Sp. Atk by 1.
10% chance to confuse the target.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
No additional effect. Hits adjacent foes.
For 4 turns, disables the target's last move used.
Raises the user's evasiveness by 1.
User recovers 50% of the damage dealt.
User gains 1/2 HP inflicted. Sleeping target only.
100% chance to confuse the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
Lowers the target's accuracy by 1.
Raises the target's Sp. Atk by 1 and confuses it.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
Uses target's Attack stat in damage calculation.
Max 102 power at minimum Happiness.
Hits two turns after being used.
User cannot move next turn.
More power the heavier the target.
Swaps Defense and Sp. Def changes with target.
30% chance to make the target flinch.
Varies in type based on the user's IVs.
User cannot move next turn.
Causes the target to fall asleep.
10% chance to freeze the target.
For 5 turns, special damage to allies is halved.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
Bounces back certain non-damaging moves.
For 5 turns, all held items have no effect.
Raises the user's Attack by 1.
The last move the target used replaces this one.
Raises the user's Sp. Atk by 2.
Power and type depends on the user's Berry.
A sleeping target is hurt by 1/4 max HP per turn.
Averages Attack and Sp. Atk stats with target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
10% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
5 turns. Grounded: +Psychic power, priority-safe.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
Random damage equal to 0.5x-1.5x user's level.
Raises the user's Attack by 1 if hit during use.
For 5 turns, heavy rain powers Water moves.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
User replaces its Ability with the target's.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
20% chance to lower the target's Sp. Def by 1.
10% chance to confuse the target.
The user and the target trade Abilities.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User steals certain support moves to use itself.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
User switches its held item with the target's.
Hits adjacent Pokemon sharing the user's type.
Target can't use status moves its next 3 turns.
For 3 turns, target floats but moves can't miss it.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
20% chance to paralyze or burn or freeze target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Power doubles if target is asleep, and wakes it.
Next turn, 50% of the user's max HP is restored.
100% chance to paralyze the target.
20% chance to make the target flinch.