Raises the user's Defense by 2.
100% chance to lower the target's Sp. Def by 2.
A target of the opposite gender gets infatuated.
Cannot be selected until the user eats a Berry.
Waits 2 turns; deals double the damage taken.
30% chance to paralyze the target.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Sp. Atk by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
For 4 turns, disables the target's last move used.
Raises the user's evasiveness by 1.
100% chance to confuse the target.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
30% chance to poison the target.
Raises the user's Defense by 1.
Eliminates all stat changes.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
10% chance to freeze the target.
No foe can use any move known by the user.
Destroys the foe(s) Berry/Gem.
Traps and damages the target for 4-5 turns.
30% chance to paralyze the target.
Prevents the target from switching out.
User recovers 50% of the damage dealt.
Lowers target's Attack, Sp. Atk by 2. User faints.
The last move the target used replaces this one.
Raises the user's evasiveness by 2.
30% chance to lower the target's accuracy by 1.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
30% chance to poison the target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
Raises the user's Attack by 1 if hit during use.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
Hits adjacent Pokemon. The user faints.
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
This move does not check accuracy.
User must be asleep. Uses another known move.
30% chance to poison the target.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
User must be asleep. 30% chance to flinch target.
More power with more uses of Stockpile.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Heals the user based on uses of Stockpile.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Power doubles if the target is poisoned.
100% chance to paralyze the target.