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Glaceon

In-battle formes

HP:65
Attack:60
Defense:110
Sp. Atk:130
Sp. Def:95
Speed:65
Min (-ve nature, 0 IVs)121
Default166
Max Neutral229
Max Positive251
Max Neutral (+1)343
Max Positive (+1)376
Max Neutral (+2)458
Max Positive (+2)502
ZeroUsed
Choice Specs229
Z-Celebrate251

Strategies

  • en
Formats:
Written by Oathkeeper

Overview

In a tier that is lacking in Ice-types, Glaceon finds a niche with its monstrous power with Choice Specs and its ability to set up with Z-Celebrate. Thanks to Choice Specs, Glaceon is able to OHKO or 2HKO most of the metagame with STAB Blizzard or Ice Beam, including foes that resist it like Combusken and Mawile. Running a Z-Celebrate set instead can make Glaceon a powerful setup sweeper by remedying its subpar Speed and improving its bulk. Unfortunately, Glaceon's defensive typing leaves little to no utility to any team, and the fact that it's susceptible to all forms of entry hazards, especially Stealth Rock, is not helping its case. This is compounded by Glaceon's low Speed, which allows common attackers like Combusken, Silvally-Fighting, and Simisear to outspeed and dispose of it swiftly. Furthermore, Glaceon's limited coverage options harm its effectiveness as a Choice Specs and Z-Celebrate user, since roles like those ideally want to have access to a better coverage movepool. Glaceon also faces competition from other special wallbreakers like Exeggutor and Camerupt for their better typings and coverage moves.

Choice Specs

Move 1
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 2
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
Move 4
  • Blizzard
    10% chance to freeze foe(s). Can't miss in Hail.
    TypeIce
    CategorySpecial
    Power110 BP
    Accuracy70%

Moves

Shadow Ball allows Glaceon 2HKO Bronzor after Stealth Rock damage and provides decent neutral coverage against Fire- and Water-types like Monferno and Pyukumuku. Hidden Power Ground nets big hits on Fire-types like Combusken, Rapidash, and Probopass. Hidden Power Electric is an alternative move that lets Glaceon hit Water-types like Silvally-Water and Poliwrath. Blizzard serves as a high-risk, high-reward move so that Glaceon can lock into its Ice-type coverage while still threatening to 2HKO bulkier Pokemon like Mareanie and Muk.

Set Details

A Modest nature is favored here to maximize attacking power, while Snow Cloak is the better ability despite hail being rare.

Usage Tips

Glaceon lacks much defensive utility, so bring it in after a KO or via a pivot move like U-turn, Volt Switch, or Parting Shot. In addition, bringing it in on foes that do not immediately endanger it like defensive Golem, Mareanie, and entry hazard setters like Torterra and Sandslash is a great way to utilize its wallbreaking potential. Bulky Water-types like Pyukumuku and specially defensive Mareanie give Glaceon a hard time, since they can easily switch into Ice Beam. Therefore, having them weakened beforehand is ideal for Glaceon to more easily spam Ice Beam. The same applies to Fire-types like Combusken, Rapidash, and Simisear, since all of them naturally outspeed Glaceon and take it down via their STAB moves. Make sure entry hazards like Stealth Rock and Toxic Spikes are off the field because they limit Glaceon's ability to switch in and spam Ice Beam. Special walls like Lickilicky can eat up Glaceon's moves, recover with Wish + Protect, and stall out Glaceon's moves, so having these walls weakened enough to 2HKO puts less stress on Glaceon. Predict switches carefully so Glaceon can weaken or remove Ice Beam switch-ins with its coverage moves. It should also be careful of giving a Pokemon like Z-Mirror Move Swanna or Swords Dance Bouffalant setup opportunities if using Hidden Power Ground or Shadow Ball, respectively.

Team Options

Glaceon with Choice Specs is a powerhouse that fits onto offensive teams needing a strong special attacking presence. Since it will need to come in without the risk of damage being done to it, having a pivot like Silvally-Water or Choice Scarf Electivire is useful. Additionally, those two can bring Glaceon in on Grass-types like Torterra and Gourgeist-XL so it can remove them. Water-types like Pyukumuku, Silvally-Water, and Poliwrath can handle Glaceon's moves and then fight back to wear it down. Therefore, a Grass- or Electric-type partner like Simisage or Raichu helps to wear them down or remove them from the equation and make Glaceon's job easier. Entry hazard removal is essential for Glaceon to function properly by limiting residual damage. Partners like Swanna, Rotom-S, and Sandslash can clear them with Defog or Rapid Spin and pave the way for Glaceon to do its job. Another notable partner is Mareanie, which has a double purpose in absorbing Toxic Spikes and functioning as a Fighting- and Fire-type check to the likes of Combusken, Silvally-Fighting, and Rapidash. Since special walls are going to be a problem for Glaceon, having a physical wallbreaking partner like Choice Band Komala, Swords Dance Bouffalant, or Choice Band Golem is good, since they all have little to no issue taking down the special walls in the tier like Lickilicky, Dusclops, and Muk.

Z-Celebrate

Move 1
Move 2
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4

Moves

Celebrate is a one-time setup move thanks to Normalium Z. Shadow Ball allows Glaceon to reliably hit walls like Bronzor and Dusclops. Hidden Power Ground deals decent damage to Mareanie, Mawile, and Monferno and, after the Celebrate boost, can potentially OHKO them. Alternatively, Hidden Power Electric allows Glaceon to nail Water-type switch-ins like Mareanie, Silvally-Water, and Poliwrath.

Set Details

A Timid nature is preferred over Modest for the extra Speed boost to sweep mid- to late-game. The Speed increase also allows +1 Glaceon to outspeed Raichu, Floatzel, and Choice Scarf Toucannon.

Usage Tips

Keeping Glaceon healthy and away from entry hazards like Stealth Rock is a must so it can sweep. Although Choice Scarf users like Electivire outspeed Glaceon after it uses Z-Celebrate, preserving its bulk means that it can tank attacks. It should still be mindful of faster threats on the opposing team before using Z-Celebrate, however. Fire-types like Combusken, Rapidash, and Simisear threaten Glaceon and prevent it from setting up, so be sure to remove them before attempting to sweep if Glaceon lacks Hidden Power Ground. In addition, Fighting-types like Combusken, offensive Silvally-Fighting, and specially defensive Machoke all threaten Glaceon and can prevent it from setting up. Severely weakening these threats before attempting to sweep is critical. Special walls and bulky Water-types like Lickilicky, Assault Vest Kecleon, Mareanie, and Pyukumuku will prevent Glaceon its sweeping and must be removed or severely weakened before Glaceon uses its Z-Move. Glaceon can afford to set up on stronger but slower attackers like Torterra and Marowak thanks to the added bulk from Z-Celebrate; this does, however, make it more vulnerable to Choice Scarf and priority users in the process. Because Glaceon only has one opportunity to set up, the best time to sweep is late-game when all the aforementioned threats are gone. It is also wise to use Z-Celebrate on a Pokemon that Glaceon sends running like Gourgeist-XL, Torterra, or Altaria.

Team Options

Since Glaceon is going to want to come in safely, U-turn or Volt Switch users like Silvally-Water, Electivire, and Rotom-S can bring it in safely. Glaceon can take out Grass-types for Silvally-Water and deals with Ground-types that annoy Electivire and Rotom-S. Entry hazards will wear down Glaceon and jeopardize its opportunities to rely on its bulk when setting up. Therefore, having a Defogger or spinner like Silvally-Water, Altaria, Sandslash, or Komala can remove said hazards and allow Glaceon a safe switch in. Entry hazard setters like Metang, Crustle, and Mareanie are crucial because after Glaceon sets up, entry hazards provide the chip damage to guarantee OHKOs against Rapidash, Granbull, and Furfrou. While Glaceon does hit a nice amount of Speed after using Z-Celebrate, it still is slower than a few threats like Choice Scarf Electivire and Rapidash. Because of this, having a teammate to deal with the likes of these threats like physically defensive Golem or Sandslash will put less pressure on Glaceon and give it more chances to set up and sweep. Since Fire- and Fighting-types will be putting offensive pressure on Glaceon, having a teammate like Poliwrath, Beheeyem, Mareanie, Kadabra, or Mr. Mime to put the pressure right back on them helps it out greatly. Having an answer to the special walls of the tier is definitely a must. Teammates like Swords Dance Combusken, Choice Band Muk, and Swords Dance Silvally-Fighting can severely damage them or remove them from the equation completely.

Other Options

Glaceon may find itself on hail teams with the support of setters like Amaura to boost the accuracy of Blizzard, but this playstyle is both rare and flawed with the inherent lack of defensive type synergy and utility. Sleep Talk and Frost Breath can work as options on the Choice Specs set, since Sleep Talk allows Glaceon to absorb sleep moves from Jumpluff and Bellossom, while Frost Breath can bypass boosts from Duosion and physically defensive Calm Mind Beheeyem. However, Sleep Talk can be prediction dependent and, if chosen wrong, leaves Glaceon open to being set up on. Frost Breath, while always being a critical hit, is weaker than Ice Beam.

Checks and Counters

Water-types: Pokemon like Silvally-Water, Mareanie, Poliwrath, and Pyukumuku will be huge obstacles for Glaceon regardless of which set it's running, since they all take Ice Beam. They need to be wary of the immediate damage from a Hidden Power Electric on the Choice Specs set, however.

Fire-types: Combusken, Rapidash, and Simisear threaten Glaceon with their respective STAB Fire-type moves. They need to be cautious about switching into a Glaceon carrying Hidden Power Ground, however.

Fighting-types: Threats like Silvally-Fighting, Poliwrath, Monferno, and specially defensive Machoke offensively pressure Glaceon with their STAB moves.

Residual Damage: Entry hazards, especially Stealth Rock, and Toxic poison can wear down Glaceon and limit how often it can come in and spam Ice Beam or hinder its ability to sweep with Z-Celebrate.

Faster Pokemon: Glaceon's middling Speed and multiple vulnerabilities from its Ice typing mean that many faster attackers like Silvally-Dragon, Raichu, and Electivire have super effective coverage able to revenge kill it.

Special Walls: Dusclops, Lickilicky, and even Kecleon can make Glaceon's job tougher by taking any of its moves and restoring HP with Rest, Wish, or Drain Punch. Dusclops can't reliably take multiple Shadow Balls, though.

Credits

Moves

 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
20
For 5 turns, damage to allies is halved. Hail only.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
Accuracy
100%
PP
30
Lowers the target's Attack by 1.
 
Power
Accuracy
PP
20
Raises the user's Defense by 2.
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
60
Accuracy
90%
PP
10
Always results in a critical hit.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
20
User cures its burn, poison, or paralysis.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
15
Lowers the target's accuracy by 1.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
100%
PP
10
Hits adjacent Pokemon sharing the user's type.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
5
More power the fewer PP this move has left.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
10
Next turn, 50% of the user's max HP is restored.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
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