A target of the opposite gender gets infatuated.
Raises the user's Speed by 2; user loses 100 kg.
Prevents the target from switching out.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Sp. Atk by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's evasiveness by 1.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
10% chance to lower the target's Sp. Def by 1.
Max 102 power at minimum Happiness.
User cannot move next turn.
5 turns: no Ground immunities, 1.67x accuracy.
Raises the user's Defense by 1.
30% chance to make the target flinch.
More power the heavier the user than the target.
Varies in type based on the user's IVs.
User cannot move next turn.
Raises the user's Defense by 2.
30% chance to make the target flinch.
Until the end of the next turn, user's moves crit.
User's next move will not miss the target.
Hits adjacent Pokemon. Power varies; 2x on Dig.
100% chance to lower the target's accuracy by 1.
Attack depends on terrain (default Tri Attack).
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Hits 2-5 times in one turn.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Lowers the target's accuracy by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Effect varies with terrain. (30% paralysis chance)
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
For 2 turns, the target cannot use sound moves.
Badly poisons the target. Poison types can't miss.
Protects allies from multi-target moves this turn.