The target makes its move right after the user.
The user swaps positions with its ally.
Cures the user's party of all status conditions.
A target of the opposite gender gets infatuated.
Raises the user's Sp. Atk and Sp. Def by 1.
Changes user's type by terrain (default Normal).
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Sp. Atk by 1.
Uses the last move used in the battle.
If the user has no item, it steals the target's.
No additional effect. Hits adjacent foes.
Raises the user's evasiveness by 1.
Power increases when used on consecutive turns.
Lowers the target's HP to the user's HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
More power the heavier the target.
5 turns. Grounded: +Grass power, +1/16 max HP.
Cures the user's party of all status conditions.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
For 5 turns, shields user's party from critical hits.
This move does not check accuracy.
Bounces back certain non-damaging moves.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the target's Sp. Atk by 1.
Attack depends on terrain (default Tri Attack).
No additional effect. Hits adjacent Pokemon.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
High critical hit ratio. Hits adjacent foes.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Effect varies with terrain. (30% paralysis chance)
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Heals the user by a weather-dependent amount.
Lowers the target's Attack and Sp. Atk by 1.
Badly poisons the target. Poison types can't miss.
Next turn, 50% of the user's max HP is restored.
The target's Ability becomes Insomnia.