30% chance to make the target flinch.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Sp. Atk by 1.
50% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Less power as user's HP decreases. Hits foe(s).
10% chance to make the target flinch.
Nearly always goes first.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
User cannot move next turn.
30% chance to make the target flinch.
10% chance to burn the foe(s).
Varies in type based on the user's IVs.
Raises the user's Attack by 1.
User cannot move next turn.
Destroys the foe(s) Berry/Gem.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
Until the end of the next turn, user's moves crit.
30% chance to burn adjacent Pokemon.
Lowers the foe(s) Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Forces the target to move last this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
50% chance to lower the target's Defense by 1.
Power doubles if others used Round this turn.
50% chance to burn the target. Thaws user.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
30% chance to make the target flinch.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Badly poisons the target. Poison types can't miss.