Power doubles if target was damaged this turn.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
Cannot be selected until the user eats a Berry.
30% chance to make the target flinch.
30% chance to paralyze the target.
Lowers the target's Sp. Atk by 1.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Deals 40 HP of damage to the target.
20% chance to make the target flinch.
Forces the target to switch to a random ally.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn. 10% chance to flinch.
Raises the user's critical hit ratio by 2.
Max 102 power at minimum Happiness.
30% chance to make the target flinch.
Varies in type based on the user's IVs.
No additional effect. Hits adjacent foes.
10% chance to freeze. 10% chance to flinch.
Destroys the foe(s) Berry/Gem.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
50% chance to lower the target's Defense by 1.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
This move does not check accuracy.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
10% chance to paralyze. 10% chance to flinch.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Raises the user's Attack and Sp. Atk by 1.
20% chance to make the target flinch.