User recovers 50% of the damage dealt.
Power doubles if the user has no held item.
This move does not check accuracy.
The target makes its move right after the user.
The user swaps positions with its ally.
Cures the user's party of all status conditions.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
User passes its held item to the target.
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
No additional effect. Hits adjacent foes.
-1 evasion; clears user and target side's hazards.
Raises the user's evasiveness by 1.
User recovers 75% of the damage dealt.
User gains 1/2 HP inflicted. Sleeping target only.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Max 102 power at minimum Happiness.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
Traps and damages the target for 4-5 turns.
Fails unless each known move has been used.
User recovers 50% of the damage dealt.
For 5 turns, special damage to allies is halved.
For 5 turns, all held items have no effect.
30% chance to lower the target's Sp. Atk by 1.
If using a Fire move, target loses 1/4 max HP.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
Raises the user's Sp. Atk, Sp. Def, Speed by 1.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Heals 50% HP. Flying-type removed 'til turn ends.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
10% chance to confuse the target.
10% chance to raise all stats by 1 (not acc/eva).
The user and the target trade Abilities.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Swaps Speed stat with target.
Lowers Speed of grounded foes by 1 on switch-in.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) evasiveness by 2.
For 4 turns, allies' Speed is doubled.
For 3 turns, target floats but moves can't miss it.
If the user has no item, it steals the target's.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
User switches out after damaging the target.
For 5 turns, all Defense and Sp. Def stats switch.