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Crobat

In-battle formes

HP:85
Attack:90
Defense:80
Sp. Atk:70
Sp. Def:80
Speed:130
Min (-ve nature, 0 IVs)238
Default296
Max Neutral359
Max Positive394
Max Neutral (+1)538
Max Positive (+1)591
Max Neutral (+2)718
Max Positive (+2)788
Monotype
Utility (Poison)378

Evolutions

Strategies

Formats:
Written by Moosical

Overview

Poison

Crobat provides entry hazard removal while also providing a key Ground immunity, allowing Poison teams to take on powerful and threatening Ground-types like Choice Scarf Excadrill and Landorus, making it a great utility Pokemon for Poison. Its high Speed allows it to work as a great fast pivot by chipping foes with U-turn and switching into teammates like Mega Venusaur and Toxapex. Crobat also has access to Taunt, which can help prevent opposing walls from healing, setup sweepers from setting up, and utility Pokemon from setting hazards. Crobat's mediocre bulk limits its ability to switch in on attacks and hazards continuously throughout the battle and forces it to switch out to defensive teammates frequently, which limits its opportunities to use Roost and Defog. Although its Flying typing provides an important Ground immunity, it also comes with a weakness to Rock-, Ice-, and Electric-type moves, all of which are extremely common coverage and a weakness to Stealth Rock, which limits Crobat's ability to switch in and Defog throughout a battle. Crobat's mediocre Attack also prevents it from doing any notable damage to most defensive Pokemon, as they can easily recover any damage taken.

Utility (Poison)

Move 1
  • Defog
    -1 evasion; clears user and target side's hazards.
    TypeFlying
Move 2
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 3
Move 4
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%

Moves

Defog allows Crobat to remove entry hazards for its teammates, allowing defensive teammates to stay healthy and continuously switch in throughout a battle. Roost is very important for Crobat, allowing it to maintain high HP through the course of a battle. Brave Bird is Crobat's primary STAB attack that provides decent damage against unresisted foes as well as against key threats such as Mega Pinsir and Mega Gallade. U-turn allows Crobat to act as a fast pivot, enabling it to provide small chip damage to a foe while bringing in a teammate that can handle the opposing Pokemon. Taunt is an option over U-turn in order to prevent opposing walls such as Chansey from recovering, as well as prevent utility Pokemon such as Klefki and Mantine from setting hazards, using Defog, and using other non-attacking moves.

Set Details

192 Speed EVs along with a Jolly nature allow Crobat to outspeed important threats to the team such as Greninja and Alakazam. 252 HP EVs and 64 Defense EVs maximize Crobat's bulk. Black Sludge gives Crobat passive recovery, granting it more longevity throughout a battle. Infiltrator allows Crobat to bypass Substitute against users such as Mega Gyarados as well as bypass Reflect to more readily attack foes such Mega Gallade in the Psychic matchup.

Usage Tips

Switch Crobat in on opposing entry hazard setters such as Hippowdon and Swampert so that it can immediately remove the hazards and then pivot out with U-turn. Take advantage of Crobat's Ground immunity to switch in on Ground-type attackers like Excadrill and Landorus. Try to maintain Crobat's HP as much as possible with Roost so that it can continuously switch in on hazards and remove them. Keep momentum up in a battle by utilizing U-turn to chip down foes while switching out to a teammate that can handle the opposing Pokemon. However, be careful not to use U-turn too hastily if Crobat's HP is getting low, as it requires high HP to continuously remove hazards throughout a battle. Use Taunt liberally to shut down passive utility Pokemon and walls such as Chansey and Clefable to keep them from setting hazards and recovering HP. Be wary of switching in on opposing Pokemon looking to use Thunder Wave or Will-O-Wisp, as paralysis inhibits Crobat's ability to outspeed and quickly pivot, and burn minimizes the damage it can do to foes while slowly reducing its HP.

Team Options

All of Crobat's potential teammates immensely appreciate Crobat's immunity to Ground and ability to remove entry hazards. Mega Venusaur is a great defensive partner for Crobat, as it is able to take on Electric-types for Crobat as well as provide passive recovery for Crobat as it switches in using Leech Seed. Mega Venusaur also pairs especially well with Crobat because, when combined, they can take on most threatening Ground-types. Alolan Muk has a very important Psychic immunity as well as great Special Defense; it serves as a great partner for Crobat in order to Pursuit trap and eliminate threatening Psychic-types that Crobat cannot handle, such as Alolan Raichu and Latios. Crobat pairs well with Toxapex, as Toxapex is able to set Toxic Spikes, and Crobat can prevent foes from effectively removing them thanks to Taunt. Additionally, Toxapex provides a very important Ice resistance and high Defense, freely switching in on Pokemon that threaten Crobat such as Weavile and Terrakion. Nihilego is a very effective revenge killer that can take on faster threats to Crobat such as Tapu Koko, Choice Scarf Victini, and Mega Aerodactyl, most notably helping out with the Flying matchup. Nidoking and Nidoqueen are both able to set Stealth Rock, which chips down foes throughout the battle, working well with Crobat's ability to pivot. They are also able to take on Electric-, Steel-, and Rock-types that Crobat cannot threaten such as Zapdos, Celesteela, and Nihilego. Gengar is another revenge killer that is able to take on threats to Crobat such as Jirachi and Slowbro, and it can also form a hazard-maintaining core with Crobat, as Crobat can prevent Defog with Taunt and Gengar can spinblock.

Other Options

Poison

Crobat could use Rocky Helmet instead of Black Sludge to punish physical attackers that make contact; however, Crobat loses out on passive recovery from Black Sludge, limiting its longevity throughout a battle.

Checks and Counters

Poison

Revenge Killers and Setup Sweepers: Fast revenge killers such as Choice Scarf Victini and setup sweepers like Porygon-Z easily outspeed and KO Crobat due to its mediocre defenses.

Super Effective Attackers: Common Rock- and Electric-types like Mega Diancie and Tapu Koko resist Crobat's Brave Bird and KO it with their powerful STAB attacks. Additionally, common Ice-types like Kyurem-B take little damage from Crobat and OHKO it in return.

Steel-types: Steel-types such as Excadrill and Celesteela resist Crobat's two commonly run attacks and fire back with powerful moves, forcing it to switch out to one of its teammates.

Paralysis: Paralysis inhibits Crobat's ability to function as a fast pivot as well as its ability to consistently outspeed foes in order to best utilize Roost and Defog.

Credits

Moves

 
Power
20
Accuracy
100%
PP
25
User recovers 50% of the damage dealt.
 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
75
Accuracy
95%
PP
15
30% chance to make the target flinch.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio. 10% chance to poison.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
Accuracy
PP
15
-1 evasion; clears user and target side's hazards.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
40
Accuracy
100%
PP
35
Power doubles during Bounce, Fly, and Sky Drop.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
80
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
50
Accuracy
100%
PP
15
50% chance to badly poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
15
Protects allies from priority attacks this turn.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
80
Accuracy
100%
PP
10
Charges, then hits foe(s) turn 2. High crit ratio.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
10
Does damage equal to 1/2 target's current HP.
 
Power
Accuracy
55%
PP
20
Causes the target to become confused.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
40
Accuracy
100%
PP
20
20% chance to make the foe(s) flinch.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
100%
PP
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
60
Accuracy
100%
PP
35
No additional effect.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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