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Cottonee

In-battle formes

HP:40
Attack:27
Defense:60
Sp. Atk:37
Sp. Def:50
Speed:66
Min (-ve nature, 0 IVs)9
Default13
Max Neutral16
Max Positive17
Max Neutral (+1)24
Max Positive (+1)25
Max Neutral (+2)32
Max Positive (+2)34
Little Cup
Offensive Prankster17

Evolutions

Strategies

  • en
Formats:
  • LC
Written by Hilomilo

Overview

Cottonee's Knock Off-resistant typing, expansive movepool, and fantastic ability in Prankster altogether make it one of Little Cup's best pivot and support Pokemon on offensive and balanced teams. Its plethora of useful resistances allows it to reliably check Fighting- and Water-type Pokemon such as Mienfoo and Carvanha, while its expansive utility movepool, consisting of Memento, Tailwind, and Encore, allows it to make full use of its ability and support its team. Furthermore, Cottonee has access to the coveted priority Z-Memento, which allows it to heal a teammate upon use and nearly guarantee their setup. Unfortunately, Cottonee's 4x weakness to Poison-type attacks makes it susceptible to getting KOed by surprise Poison-type coverage moves from Pokemon that it would otherwise check. Despite its Fairy typing, Cottonee is also unable to check most Dark-types due to its inability to hit them with moves affected by Prankster. Furthermore, Cottonee is weak to common attack types in Ice, Flying, Fire, and Steel, is quite frail without heavy investment, and lacks an outstanding offensive presence even with maximum investment.

Offensive Prankster

Move 1
Move 2
Move 3
  • Encore
    Target repeats its last move for its next 3 turns.
    TypeNormal
    Accuracy100%
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4
  • Memento
    Lowers target's Attack, Sp. Atk by 2. User faints.
    TypeDark
    Accuracy100%
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
  • Tailwind
    For 4 turns, allies' Speed is doubled.
    TypeFlying

Moves

Giga Drain is a decent STAB option that 2HKOes Ground-, Water-, and Rock-types such as Mudbray, Chinchou, and Amaura while also providing Cottonee with passive recovery. Dazzling Gleam is a powerful Fairy-type STAB option that 2HKOes Dark- and Fighting-type Pokemon such as Vullaby, Timburr, and Mienfoo. Hidden Power Fighting can be used over either of Cottonee's STAB attacks to hit Pawniard for more damage and OHKO non-Eviolite variants, though Cottonee's STAB coverage is usually preferred, as it hits most of the tier neutrally. Encore receives priority from Prankster and is useful for locking foes into status moves as well as discouraging Pokemon such as Tirtouga and Croagunk from setting up on Cottonee. Memento can be used when Cottonee is weakened to severely lower a foe's offensive stats and allow a teammate to begin setting up more reliably. When used with Darkinium Z, Z-Memento will even fully heal an ally and nearly guarantee its setup. Knock Off is useful for removing items from foes and making them easier to whittle down if they were holding Eviolite. Tailwind receives priority from Prankster and can be used when Cottonee is weakened to give its teammates doubled Speed.

Set Details

Darkinium Z should only be used alongside Memento, as it grants Cottonee access to Z-Memento, which is helpful for supporting its teammates. 36 HP EVs, 40 EVs in each defensive stat, and an Eviolite provide Cottonee with reasonable bulk and allow it to avoid the OHKO from powerful hits in Abra's Psychic, unboosted Omanyte's Ice Beam, and Pawniard's Iron Head while allowing it to reliably switch into the likes of Carvanha and Choice Scarf Mienfoo. 140 EVs in Special Attack and maximum EVs in Speed with a Timid nature allow Cottonee to hit 17 Speed and outpace Scraggy and Pawniard as well as Speed tie with fast Mienfoo while hitting quite hard. Prankster is mandatory, as it gives all of Cottonee's status moves an important +1 boost in priority.

Usage Tips

It is of utmost importance that Cottonee's inability to hit Dark-type Pokemon with Prankster-boosted moves is noted, as it will fail to check Dark-type setup sweepers such as Scraggy and Vullaby. It is because of this that Encore and Z-Memento shouldn't be used on these foes to prevent generating free turns for the opponent. Cottonee's Prankster ability allows it to switch into resisted attacks and setup moves and lock foes into these moves with priority Encore. It is best for Cottonee to use Z-Memento when weakened, as this will allow it to safely bring in a teammate without wasting all of said teammate's HP immediately. Cottonee can also opt to use Z-Memento against threats that will likely OHKO it, such as Sludge Bomb Diglett and Gastly. If running Knock Off, Cottonee can use the move when predicting switches into Pokemon like Magnemite, Croagunk, and Ponyta in order to remove their items. Tailwind is best used when Cottonee is low on HP, as it allows Cottonee's teammates to receive a temporary 2x boost in Speed upon switching in after it has fainted. Cottonee must be wary of Poison-type coverage from foes, given its 4x weakness to the type. Diglett and Scraggy commonly carry Poison-type coverage and should have their potential coverage moves scouted out so Cottonee is able to properly check these threats. It is worth noting that Cottonee's attacks aren't capable of OHKOing most threats, which means that it will often require prior damage from either entry hazards or teammates to secure KOs on threats such as Pawniard and Vullaby. If Cottonee is running Z-Memento, the sweeper it is trying to support should feel free to set up and punch holes early-game, as it will likely be healed by Cottonee later on.

Team Options

Most Fire-types resist both of Cottonee's STAB attacks while OHKOing it with super effective STAB moves. As a result, reliable answers to Fire-types such as Shellder, Staryu, Onix, and Tirtouga all make for exceptional partners. Pokemon that are capable of switching into or removing Poison-type Pokemon and threats with Poison-type coverage such as Ferroseed, Mareanie, Abra, and Diglett, the latter of which in particular can use its Arena Trap ability to trap Poison-types, are all very appreciated by Cottonee. Pokemon that can take care of the many Flying-type Pokemon that threaten Cottonee, such as Amaura, Chinchou, and Magnemite, are also very appreciated. Powerful wallbreakers like Abra, Doduo, and Rufflet are capable of weakening or eliminating Cottonee's common checks in Ferroseed and Foongus and are also capable of muscling past bulkier threats to help Cottonee break through foes with more ease. Setup sweepers such as Tirtouga, Corphish, and Shellder all greatly appreciate the Memento support Cottonee is able to provide them with. Offensive Pokemon with rather average Speed such as Pawniard, Croagunk, and Snivy appreciate Cottonee's Tailwind support.

Other Options

Cottonee can use Nature Power with Normalium Z to revenge kill foes with a strong priority Breakneck Blitz. Cottonee can also run a utility-based set with 13 Speed and heavier bulk investment, though this usually isn't preferred over the offensive set, since Cottonee cannot use status moves against Dark-types and due to the tier's prevalence of Poison-type coverage. Growth is a decent setup option for boosting Cottonee's Special Attack but is often less valuable than Cottonee's utility moves and STAB attacks. Hidden Power Fire can be used in order to hit Foongus, Ferroseed, and other Steel-types harder; however, it has little use outside of that and usually isn't as valuable as Cottonee's STAB moves or Hidden Power Fighting due to it missing out on 2HKOing Pawniard. Taunt is an option for preventing setup as well as shutting down certain defensive Pokemon, but Cottonee's utility moves in Encore and Memento are usually more valuable. Leech Seed is an option to get chip damage on foes, though this isn't preferred due to the poor amount of recovery LC's damage rolls will provide Cottonee with and due to its more reliable options. Toxic is useful for wearing down bulkier threats like Spritzee and Slowpoke, though it isn't preferred for reasons similar to Leech Seed. Stun Spore is another status option that allows Cottonee to cripple common switch-ins such as Ponyta and Larvesta by halving their Speed, though this isn't as valuable as Tailwind or Memento due to not being able to hit Dark-types and the fact that Cottonee invests in Speed anyway. Nature Power receives priority and can be used to pick off weakened foes but usually isn't as reliable or useful as Cottonee's STAB moves or Hidden Power Fighting.

Checks and Counters

Poison-types: Cottonee's 4x weakness to Poison-type attacks leaves it extremely vulnerable to the likes of Gastly, Croagunk, and Mareanie, which can all OHKO Cottonee with their super effective STAB attacks. Poison-type coverage from the likes of Mienfoo and Diglett, Pokemon Cottonee would otherwise check, is also quite troublesome.

Steel-types: Steel-types such as Ferroseed, Alolan Sandshrew, and Magnemite resist both of Cottonee's STAB attacks and can threaten it out with their own super effective STAB attacks, though Alolan Sandshrew must be wary of Hidden Power Fighting.

Fire-types: Fire-types such as Ponyta and Larvesta resist both of Cottonee's STAB attacks and threaten to OHKO it with their respective STAB attacks.

Flying-types: Common Flying-types in Doduo and Choice Scarf Rufflet are capable of outspeeding and OHKOing Cottonee with their STAB moves, while Vullaby is immune to Prankster and can also threaten Cottonee with its STAB attacks.

Spritzee: Spritzee's high special bulk allows it to tank any of Cottonee's STAB attacks. Furthermore, it is not worried about Encore due to Aroma Veil and can stall Cottonee out with Wish.

Credits

Moves

 
Power
20
Accuracy
100%
PP
25
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
100%
PP
10
All healthy allies aid in damaging the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
10
Raises the user's Defense by 3.
 
Power
Accuracy
100%
PP
40
Lowers the target's Speed by 2.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
15
-1 evasion; clears user and target side's hazards.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
30
No additional effect.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
Accuracy
75%
PP
35
Poisons the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
55
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
75%
PP
30
Paralyzes the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
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