Power doubles if the user has no held item.
This move does not check accuracy.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
10% chance to raise all stats by 1 (not acc/eva).
A target of the opposite gender gets infatuated.
All healthy allies aid in damaging the target.
User loses 50% max HP. Maximizes Attack.
Waits 2 turns; deals double the damage taken.
30% chance to make the target flinch.
User cannot move next turn.
Prevents the target from switching out.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
-1 evasion; clears user and target side's hazards.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
30% chance to paralyze the target.
Raises the user's Attack and Speed by 1.
Deals 40 HP of damage to the target.
20% chance to make the target flinch.
Forces the target to switch to a random ally.
100% chance to confuse the target.
Hits adjacent Pokemon. Double damage on Dig.
Power increases when used on consecutive turns.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
Use with Grass or Water Pledge for added effect.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
OHKOs the target. Fails if user is a lower level.
Damages Pokemon next to the target as well.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
Flings the user's item at the target. Power varies.
Flies up on first turn, then strikes the next turn.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
Max 102 power at minimum Happiness.
Power doubles with each hit, up to 160.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
30% chance to make the target flinch.
10% chance to burn the foe(s).
Varies in type based on the user's IVs.
Raises the user's Attack and accuracy by 1.
Raises the user's Attack by 1.
User cannot move next turn.
Destroys the foe(s) Berry/Gem.
100% chance to burn the target.
30% chance to lower the target's Defense by 1.
Lowers the foe(s) Defense by 1.
10% chance to raise the user's Attack by 1.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
10% chance to raise all stats by 1 (not acc/eva).
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the user's Sp. Atk by 2.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
Raises the user's Attack by 1 if hit during use.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Heals 50% HP. Flying-type removed 'til turn ends.
Power doubles if others used Round this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Speed by 2.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User and foe fly up turn 1. Damages on turn 2.
User must be asleep. Uses another known move.
Lowers the target's accuracy by 1.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
10% chance to raise the user's Defense by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
For 4 turns, allies' Speed is doubled.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
20% chance to make the foe(s) flinch.
Raises the user's Attack and Sp. Atk by 1.