10% chance to lower the foe(s) Sp. Def by 1.
Raises the user's Defense by 2.
The user swaps positions with its ally.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Resets all of the target's stat stages to 0.
Lowers the target's Sp. Atk by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
For 5 turns, the target's item has no effect.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
Damages Pokemon next to the target as well.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
User cannot move next turn.
Eliminates all stat changes.
10% chance to burn the foe(s).
Power doubles if the target has a status ailment.
Varies in type based on the user's IVs.
User cannot move next turn.
No foe can use any move known by the user.
Destroys the foe(s) Berry/Gem.
100% chance to burn the target.
Until the end of the next turn, user's moves crit.
Lowers target's Attack, Sp. Atk by 2. User faints.
Raises the user's evasiveness by 2.
Does damage equal to the user's level.
Lowers the user's Sp. Atk by 2.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Averages Attack and Sp. Atk stats with target.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
User must be asleep. Uses another known move.
40% chance to poison the target.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
For 3 turns, target floats but moves can't miss it.
If the user has no item, it steals the target's.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.