Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
User steals and eats the target's Berry.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
Raises the user's evasiveness by 1.
User recovers 50% of the damage dealt.
Hits 2 times in one turn.
100% chance to confuse the target.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
Raises user's Attack by 3 if this KOes the target.
Flings the user's item at the target. Power varies.
Raises the user's critical hit ratio by 2.
Fails if the user takes damage before it hits.
Max 102 power at minimum Happiness.
User cannot move next turn.
More power the slower the user than the target.
Lowers the user's Speed by 1.
Raises the user's Defense by 1.
Varies in type based on the user's IVs.
10% chance to freeze the target.
30% chance to make the target flinch.
User recovers 50% of the damage dealt.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's Attack by 1.
Lasts 2-3 turns. Confuses the user afterwards.
Power doubles if the user moves after the target.
30% chance to poison the target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
More power the less HP the user has left.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Heals 50% HP. Flying-type removed 'til turn ends.
Power doubles if others used Round this turn.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
User must be asleep. 30% chance to flinch target.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
This move does not check accuracy. Goes last.
Raises the user's Attack and Sp. Atk by 1.