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Buzzwole

In-battle formes

HP:107
Attack:139
Defense:139
Sp. Atk:53
Sp. Def:53
Speed:79
Min (-ve nature, 0 IVs)75
Default99
Max Neutral131
Max Positive144
Max Neutral (+1)196
Max Positive (+1)216
Max Neutral (+2)262
Max Positive (+2)288
Battle Spot Singles
Physically Defensive99
Choice Scarf144
Bulky Attacker100

Strategies

Formats:

Overview

These are sample sets. If you'd like to help contribute to them then please check out our Battle Spot Analyses forum!

Physically Defensive

Move 1
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 2
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 3
  • Leech Life
    User recovers 50% of the damage dealt.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Lunge
    100% chance to lower the target's Attack by 1.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 4
  • Hammer Arm
    Lowers the user's Speed by 1.
    TypeFighting
    CategoryPhysical
    Power100 BP
    Accuracy90%
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%

Buzzwole's good physical bulk, access to Roost, and important resistances to Ground and Fighting make it a reasonable defensive Pokemon, giving it a niche over Mega Heracross. However, it does a poor job taking special attacks.

Choice Scarf

Move 1
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 2
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
  • Thunder Punch
    10% chance to paralyze the target.
    TypeElectric
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 3
  • Leech Life
    User recovers 50% of the damage dealt.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Lunge
    100% chance to lower the target's Attack by 1.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 4
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%

Buzzwole has just enough Speed to outspeed Tapu Koko and Mega Gengar with a Jolly nature and a Choice Scarf, making it a decent revenge killer. Leech Life is useful for restoring some health, but Lunge's Attack drop can soften the blow after mispredicting certain physical attackers switching in, such as Mega Salamence and Landorus-T. Note that Buzzwole usually won't sweep even with Beast Boost, due to Superpower lowering its Attack stat.

Bulky Attacker

Move 1
  • Leech Life
    User recovers 50% of the damage dealt.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Hammer Arm
    Lowers the user's Speed by 1.
    TypeFighting
    CategoryPhysical
    Power100 BP
    Accuracy90%
Move 3
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 4
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
  • Thunder Punch
    10% chance to paralyze the target.
    TypeElectric
    CategoryPhysical
    Power75 BP
    Accuracy100%

While Mega Heracross is usually the better choice for a bulky attacker, Buzzwole doesn't use up a Mega slot, and it can use Assault Vest to surprise certain specially attacking threats such as Tapu Koko. If you're not using Assault Vest, Fightinium Z can be used to get one powerful attack out of Superpower or Hammer Arm. This also allows Buzzwole to use Roost against more defensive threats, something Mega Heracross can't do. If your team doesn't absolutely require a non-Mega Pokemon in this slot, however, make sure Mega Heracross doesn't suit your team better.

Moves

 
Power
85
Accuracy
85%
PP
5
Bounces turn 1. Hits turn 2. 30% paralyze.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
18
Accuracy
85%
PP
15
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
40
Accuracy
90%
PP
15
Hits 2 times in one turn.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
50
Accuracy
100%
PP
25
Raises user's Attack by 3 if this KOes the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
100
Accuracy
90%
PP
10
Lowers the user's Speed by 1.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
80
Accuracy
100%
PP
15
100% chance to lower the target's Attack by 1.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
70
Accuracy
PP
10
This move does not check accuracy. Goes last.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
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