User recovers 50% of the damage dealt.
A target of the opposite gender gets infatuated.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
Hits 2-5 times in one turn.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
Raises the user's evasiveness by 1.
User recovers 50% of the damage dealt.
100% chance to confuse the target.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Always leaves the target with at least 1 HP.
Nullifies Detect, Protect, and Quick/Wide Guard.
Lowers the target's accuracy by 1.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
30% chance to paralyze the target.
Max 102 power at minimum Happiness.
Power doubles with each hit, up to 160.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
User cannot move next turn.
30% chance to lower the target's Defense by 1.
Until the end of the next turn, user's moves crit.
1/8 of target's HP is restored to user every turn.
100% chance to lower the target's Speed by 1.
User recovers 50% of the damage dealt.
The last move the target used replaces this one.
User's next move will not miss the target.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
User cures its burn, poison, or paralysis.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Max 102 power at maximum Happiness.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
Can hit Pokemon using Bounce, Fly, or Sky Drop.
User must be asleep. Uses another known move.
30% chance to poison the target.
User steals certain support moves to use itself.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Causes the target to fall asleep.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Power doubles if the target is poisoned.
Power doubles if target is asleep, and wakes it.
Raises the user's Attack and Sp. Atk by 1.
The target's Ability becomes Insomnia.