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Aerodactyl

In-battle formes

Base

HP:80
Attack:105
Defense:65
Sp. Atk:60
Sp. Def:75
Speed:130
Min (-ve nature, 0 IVs)238
Default296
Max Neutral359
Max Positive394
Max Neutral (+1)538
Max Positive (+1)591
Max Neutral (+2)718
Max Positive (+2)788
RarelyUsed
Physical Attacker394

Mega

HP:80
Attack:135
Defense:85
Sp. Atk:70
Sp. Def:95
Speed:150
Min (-ve nature, 0 IVs)274
Default336
Max Neutral399
Max Positive438
Max Neutral (+1)598
Max Positive (+1)657
Max Neutral (+2)798
Max Positive (+2)876
RarelyUsed
Physical Attacker438

Strategies

Written by AJB

Overview

Aerodactyl sits in a phenomenal Speed tier that allows it to outpace popular offensive threats such as Swellow and Salazzle. In conjunction with its tremendous Speed stat, Aerodactyl's solid coverage options allow it to function as an effective revenge killer and late-game cleaner. Aerodactyl can trap and weaken problematic Pokemon for offensive teams such as Swellow, Espeon, and Salazzle with Pursuit, as these Pokemon will often switch out when faced with Aerodactyl, fearing a powerful Stone Edge or super effective Earthquake. Unfortunately, Aerodactyl's only decent Attack stat can make it difficult for it to break through bulkier walls such as Rhyperior, Bronzong, and Slowbro. In a similar vein, Aerodactyl's poor defensive stats and weakness to common Water-, Steel-, and Rock-type attacks make it somewhat of a defensive liability and, as such, harder to fit on various team archetypes.

Physical Attacker

Move 1
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 2
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 3
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
Move 4
  • Pursuit
    If a foe is switching out, hits it at 2x power.
    TypeDark
    CategoryPhysical
    Power40 BP
    Accuracy100%

Moves

Stone Edge is a powerful Rock-type STAB move, nailing Noivern, Arcanine, and Mantine for super effective damage. It has rather lackluster accuracy, however. Earthquake has excellent synergy with Stone Edge, dealing super effective damage to Steel- and Rock-types like Metagross, Registeel, and Gigalith as they switch into Aerodactyl. Pursuit is very useful for trapping and weakening offensive threats usually forced out by Aerodactyl such as Swellow, Salazzle, and Noivern. Roost extends Aerodactyl's longevity throughout a battle, and lets it directly switch into some of the threats it's supposed to trap, like Noivern and Salazzle. Its lackluster bulk can make finding opportunities to Roost safely somewhat hard, however. Taunt can be used in order to shut down bulky walls that bother Aerodactyl such as Registeel and Cresselia. Ice Fang is an option that ensures Aerodactyl can revenge kill Zygarde-10% from full, while also nailing Flygon and Virizion. However, Ice Fang is quite weak against anything else, and Zygarde-10% in particular takes considerable damage from Earthquake. Lastly, Crunch is useful for hitting Bronzong, one of the most reliable counters to Aerodactyl, for super effective damage, while hitting Psychic-types such as Uxie, Slowbro, and Cresselia for slightly more damage.

Set Details

Maximum Attack and Speed investment allows Aerodactyl to hit as hard and as fast as possible. A Jolly nature is necessary to outspeed Pokemon such as Swellow and Salazzle. Unnerve is the ability of choice in order to bypass Berries from the likes of Shuca Berry Metagross, Colbur Berry Mismagius, Sitrus Berry Slurpuff, and Colbur Berry Uxie. Life Orb is the selected item, boosting Aerodactyl's damage output while still allowing it to switch up moves and take advantage of its impressive coverage.

Usage Tips

Aerodactyl sports very low defenses, so avoid directly switching it into attacks, as even powerful resisted attacks will do significant damage. Keeping Aerodactyl healthy until the later stages of a game is often optimal, as it serves as an excellent late-game cleaner once its checks and counters have been appropriately weakened or removed entirely. Make use of Volt Switch or U-turn and well-timed double switches to get Aerodactyl in as often as possible to pressure the opposing team. Aerodactyl makes for a decent offensive check to Pokemon such as Swellow, Salazzle, and Yanmega, so these Pokemon will often switch out when facing Aerodactyl. In this case, using Pursuit to weaken or potentially KO these Pokemon is often advisable.

Team Options

Aerodactyl greatly appreciates entry hazard support from the likes of Forretress and Roserade, as these hazards chip away at bulkier walls for Aerodactyl to eventually clean up late-game. Similarly, Aerodactyl does not appreciate coming into the field repeatedly with Stealth Rock up, so hazard removal support from Pokemon such as Mantine, Dhelmise, and Donphan works well with Aerodactyl. Powerful wallbreakers like Choice Specs Swellow and Choice Band Escavalier are excellent partners for Aerodactyl, as they can break through bulkier walls for Aerodactyl to sweep late-game. Bulky Rock- and Steel-type Pokemon such as Rhyperior and Metagross are bothersome for Aerodactyl, so Pokemon that can combat them such as Virizion and Milotic make for solid teammates. Volt Switch and U-turn users such as Raikou and Flygon pair well with Aerodactyl, as they can provide it with free switches in as well as chip away at bulkier Pokemon with their VoltTurn attacks. Shaymin also works very well with Aerodactyl, as it greatly appreciates Aerodactyl's prowess in trapping Pokemon such as Swellow and Salazzle, and also can switch into Scald with impunity.

Other Options

Fire Blast is capable of 2HKOing Bewear and can snipe Forretress while dealing some chip to Bronzong. Aside from these targets, it is generally far less useful than Earthquake's utility, though. In a similar vein, Aqua Tail smacks Rhyperior and Donphan for huge damage, though the ability to hit Steel-types for super effective damage with Earthquake is usually superior. Aerodactyl can also make use of a Hone Claws set with Flyinium Z and Sky Attack, but this set is often unreliable and still struggles to break through Pokemon such as Bronzong, Metagross, and Rhyperior. Choice Band is an alternative option that boosts Aerodactyl's Attack stat further; however, the inability to use support moves such as Roost and Taunt can leave it far less useful to a team, while not being able to switch moves can leave Aerodactyl as setup bait for a threatening sweeper such as Zygarde-10% if not locked into Ice Fang or Klinklang when not locked into Earthquake.

Checks and Counters

Bulky Steel-types: Bulky Steel-types such as Bronzong, Metagross, and Forretress resist Aerodactyl's STAB combination and take little damage from Earthquake. In return, these Pokemon can use Aerodactyl as setup fodder or simply KO it with their super effective Steel-type STAB moves.

Bulky Ground-types: Bulky Ground-types such as Rhyperior and Steelix resist Aerodactyl's STAB combination and take very little damage from Earthquake due to their high base Defense stats. These Pokemon can OHKO Aerodactyl with their respective STAB moves as well, making them particularly threatening.

Choice Scarf Users: Choice Scarf users such as Gardevoir and Tyrantrum can outspeed Aerodactyl and heavily damage it or even OHKO it with their super effective STAB attacks, making them solid offensive checks.

Priority: Powerful priority moves such as Honchkrow's Sucker Punch and Lycanroc-D's Accelerock bypass Aerodactyl's high Speed stat and do massive damage to it.

Bulky Attackers: Bulky Pokemon such as Milotic and Slowbro are capable of taking any attack Aerodactyl can throw at them and in return deal huge damage with a super effective STAB Water-type attack.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
20
No additional effect. Hits adjacent Pokemon.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
15
-1 evasion; clears user and target side's hazards.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
60
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
10
Deals 40 HP of damage to the target.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
80
Accuracy
100%
PP
10
Charges, then hits foe(s) turn 2. High crit ratio.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
60
Accuracy
100%
PP
10
User and foe fly up turn 1. Damages on turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
55%
PP
20
Causes the target to become confused.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
40
Accuracy
100%
PP
20
20% chance to make the foe(s) flinch.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
10
Protects allies from multi-target moves this turn.
 
Power
60
Accuracy
100%
PP
35
No additional effect.
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